Detect Magic
1 |
Spell

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

  • Abjuration a glowing nimbus of white

    Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, or banish creatures to other planes of existence.
  • Conjuration an ethereal cerulean fog

    Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.
  • Divination a translucent gray mist

    Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
  • Enchantment a teasing, verdant tryst of fey hues

    Enchantment spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend, force creatures to take a course of action, or even control another creature like a puppet.
  • Evocation an ebb and flow of opposing oranges and blues

    Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.
  • Illusion a basic brown with subtle hints of depth

    Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened. Some illusions create phantom images that any creature can see, but the most insidious illusions plant an image directly in the mind of a creature.
  • Necromancy a viscous, oily residue

    Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Creating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently.
  • Transmutation a lustrous golden sheen

    Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster’s command, or enhance a creature’s innate healing abilities to rapidly recover from injury.

In a soft murmur, you utter the words, accompanied by subtle gestures that attune you to the magical currents. Rather than shaping magic, your focus is on unraveling its unique distortions in the space around. Enchantments leave subtle imprints on the magical fabric, revealing their purposes. Through this spell, the threads of magic's weave become decipherable, offering insights into the where and how of mystical influence.

I Cast Detect Magic
I breathe deeply and close my eyes to concentrate on sensing the presence of magic nearby. A tingling sensation manifests in my limbs and a headache builds in my temples as I focus my mind—attempting to go beyond my mortal senses. When I open my eyes, I can see the magic that weaves itself through the fabric of our world.

  • Spell Info:
  • Spell Sphere(s): Arcane Divine Primal
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 30
  • Duration: 10 minutes

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information