Rope Snare
1 Minute 1 |
Spell

As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.

This trap is nearly invisible, requiring a successful Inspection vs Bending Weapon Skill to be discerned.

The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell's radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is restrained there until the spell ends.

After the trap is triggered, the spell ends when no creature is restrained by it.

You lay the rope into a precise five-foot circle, energy coursing through its strands. As the rope fades, a barely visible shimmer outlines the trap, merging seamlessly with the ground, poised to ensnare.

  • Spell Info:
  • Spell Sphere(s): Arcane Primal
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time:  1 Minute

  • Parameters:
  • Range:
  • AOE: 5
  • Duration: 8 hours

  • Contesting Roll:
  • vs.

  • Status Effect Parameters:
  • RETRIES on END of turn

  • Spell Material Components   Consumed:
  • Hempen Rope, 50 feet
    1 gp

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information