Summon Fey
3 |
Spell

You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a fey creature of your choice marked by the chosen mood, which determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

At Higher Levels When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell's level appears in the stat block.

You chant softly, weaving arcane words into the fabric of the Feywild. A shimmer of light flickers in the air before you, and from that twinkle, a fey figure emerges. Its presence shifts, reflecting the chosen mood—whether fuming with fiery eyes, mirthful with a sly grin, or tricksy with a mischievous glint. It stands ready, awaiting your command.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Conjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 hours

  • N/A:
  • Spell Upcastable : Yes

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information