Earworm
Equipment
3,000 gp 0.10 lb Living

To attune to this symbiont, you must hold it against the skin behind your ear for the entire attunement period, whereupon it burrows into your head and bonds to your skull.

Each time you use the earworm to cast the detect thoughts spell, it sends the information gleaned to the nearest daelkyr, or to the next nearest earworm until it reaches a daelkyr.

  • Item Charges:
  • Max item charges: 4
  • Recharges: 1d4 / Dawn

  • DC Check Number: 15

  • Item Abilities:
  • 2  |   Detect Thoughts
    2
  • 1  |   Na

  • Passive Abilities:
  • Unremovable Attunement

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information