Dominate Fire Elemental
7 |
Spell

You attempt to beguile a creature that you can see within Range. It must succeed on a Willpower or be Charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has ADV on the Contesting Roll.

While the creature is Charmed, you have a telepathic link with it as long as the two of you are on the same Plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its Ability.

You can use your action to take total and precise control of the Target. Until the end of your next Turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a Reaction, but this requires you to use your own Reaction as well.

Each time the Target takes damage, it makes a new Willpower against the Spell. If the Contesting Roll succeeds, the Spell ends.

Fiery tendrils dance at your mental command, shaping into controlled infernos. The once untamed flames submit to your will, a blazing ally forged by your dominance over the elemental forces.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Charm
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 hours

  • N/A:
  • vs.

  • Ability only works against creature type:
  • Elemental

  • Status Effect Parameters:

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information