A typical combat Encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of Rounds and Turns.
A Round represents about 6 seconds in the game world. During a Round, each participant in a battle takes a Turn.
The order of Turns is determined at the beginning of a combat Encounter, when everyone rolls Alternating Initiative.
Once everyone has taken a Turn, the fight continues to the next Round if neither side has defeated the other, fled, or resolved the combat.
These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).