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Standalone adventures—ready to run. Purchase the source in the Library for access.

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A typical combat Encounter Encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of Round Rounds and Turn Turns.

A Round Round represents about 6 seconds in the game world. During a Round Round, each participant in a battle takes a Turn Turn.

The order of Turn Turns is determined at the beginning of a combat Encounter Encounter, when everyone rolls Alternating Initiative Alternating Initiative.

Once everyone has taken a Turn Turn, the fight continues to the next Round Round if neither side has defeated the other, fled, or resolved the combat.

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To edit characters or creatures.

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