A typical combat Encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of
Rounds and
Turns.
A Round represents about 6 seconds in the game world. During a
Round, each participant in a battle takes a
Turn.
The order of Turns is determined at the beginning of a combat
Encounter, when everyone rolls
Alternating Initiative.
Once everyone has taken a Turn, the fight continues to the next
Round if neither side has defeated the other, fled, or resolved the combat.