Rules Glossary

Term
Ability
AC
Action Point(s)
Action Type
Activating an Item
ADV
Advantage
Advantage Stack
Alternating Initiative
Ancestry
AP
Arcane Spells
Armor Class
Armor Skill
Attack
Attack Ability
Attack Roll
Attune
Background
Bond
Cantrip
Caster
Challange Rating
Challenge Roll
Circle of Magic
Class
Class Mechanic
Contesting Skill Challenge
CR
Creature Type
Curse
Damage Mitigation
Damage Reduction
DC
Death Saving Throw
Default Essence
Defense Skill
Difficulty Class
DIS
Disadvantage
Disadvantage Stack
Divine Spells
DR
Draw Weapon
Drink Potion
Dying State
Dying Stratum
EC
Elixir
Encounter
Essence
Evasion Class
Experience Mark
Falling Damage
FateTide
Feat
Flaw
Free-to-Play
FT
Full Ability
Full Rest
Game Master
Gaming Set
GM
GM Discretion
GMD
Hidden Roll
Hindered Attack
Ideal
Identify a Spell
Immunity
Innate Skill
Innate Skill Roll
Janus
Knowledge
Knowledge Roll
Lair
Legendary Action Point(s)
Legendary Creature
Legendary Resistance
Light (Weapon Property)
Line of Sight
Lineage
Lockpicking
Long Rest
LOS
Main Roll
Mana
Material Spell Component
Menta
Mental Manifestation
Move
Mythic Creature
Non-player Character
NPC
Object Interaction
OGL
Open Gaming Lisence
Opportunity Attack Ability
Overcast
Passive Ability
PC
Plane
Player Character
Potion
Quick Ability
Range
RAW
Reaction
Recovery State
Resistance
Ritual Spell
Roll Result
Round
Shapeshift
Sheath Weapon
Skill
Skill Point
Skill Point Training
Skill Roll
Skill Tiers
Skill Type
Somatic Spell Component
SP
Spell
Sphere of Magic
SRD
Subclass
Summon
Systems Reference Document
Taming
Target
Temp V
Temporary Vitality
Theater of the Mind
Tiers
Tools
Trait
Trigger
Turn
Turn Order
Two Weapon Fighting
Unfinished Craftable
Unhindered Attack
Unidentified
Unlucky
Unskilled Roll
Verbal Spell Component
Versatile
Vitality
Vitality Dice
Vitality Die
Vulnerability
Weapon Skill
Wizards of the Coast
WOTC
d100
Mod
ADV/DIS

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To edit characters or creatures.

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Item Information