Default Essence
Term

The Default Essence system in FT is designed to resemble a point buy system commonly found in other TTRPGs. It serves as the standard array for most characters, ensuring better Encounter and party Balance.

While the core rules suggest that Default Essences should not exceed a sum of +2 during character creation, your GM might allow higher stats based on their discretion.

The reason behind this limitation is twofold. Firstly, using the standard array avoids the issue of players feeling disappointed or frustrated when they roll low on their Essences, resulting in a weaker character. Although GMs often allow rerolls in such cases, it's best to prevent this unnecessary disappointment. Secondly, if some players roll exceptionally high Essences compared to others, it can create an imbalance within the party dynamic, potentially overshadowing other members. While this imbalance may initially seem fun due to the added randomness, it puts a burden on the GM to Balance Encounters and can lead to strife within the adventuring party, ultimately detracting from the overall enjoyment of the game.

Therefore, in FT, we strongly recommend using the Default Essence system to establish core stats for characters. The Focus Psi of the game lies in utilizing your abilities, wit, and good rolls to outmaneuver Encounters, rather than relying solely on rolling well during character creation. This approach ensures a fair and engaging experience for everyone involved.

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information