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House Rules List

These are following rules that are optional for GMs when setting up their campaign. They can be toggled after a campaign is created.

# Type House Rule Name Class Description Notes Source
1 Ability Magic: Overcasting Buff Sorcerer Sorcerers can Overcast Overcast using Fortitude Fortitude and Sanguine Sanguine.
Toggling this Allow ALL casters/benders to Overcast Overcast without using Sanguine Sanguine (albeit risky).
This can allow for more freedom for players to cast spells outside of the spell description.
But the risk is taking stacks of Maimed Maimed or going mad.
Azbolg
2 Combat Combat: No Called Shots Realism No called shots to increase damage, unless it really makes sense. You cannot say you are always swinging for the creatures head. This is assumed. Combat is complex, creatures in combat are almost always trying to kill you in the most effective way possible to survive. Rule of Cool. Azbolg
3 Combat Critical Hits: Improved Damage - Remarkable (20 x 2) Buff When a critical weapon or spell critical hit occurs: Roll another d20.
If double natural 20s on occur. Damage is increased by x4 of the critical damage.
The gods smile on you. Azbolg
4 Combat Critical Hits: Improved Damage - World-shaking (20 x 3) Buff When a critical weapon or spell attack occurs: Roll a d20 again, if a natural 20 occurs again, roll ANOTHER d20.
If another natural 20 occurs (x3 d20 rolls on the attack roll): Damage is increased by x8 of the critical damage.
The gods have taken notice of you. Azbolg
5 Gritty Critical Hits: Maimed Realism Critical hits force the creature to make a DC15 Fortitude Fortitude Skill Roll Skill Roll or take 1 stack of Maimed Maimed. Dungeon Dudes
6 Gritty Dying Rolls: Maimed Realism Gain one stack of Maimed Maimed when failing a Dying Stratum Roll Dying Stratum Roll by 5 or more. Dungeon Dudes
7 Gritty Massive Damage: Maimed Realism Massive Damage!! When taking over 50% of your Max Vitality, of a damage roll in a single hit of your total Vitality you MUST make a DC 15 Fortitude Fortitude. Upon failure you take ONE stack of Maimed Maimed. Jacob (XP to Level 3)
8 Skill Roll Unhide Meta Rolls By default, meta rolls from mind and soul derived skills are typically hidden to prevent meta-gaming. If the GM wishes this rule can be toggled OFF, so all these rolls are unhidden to the player and remain 'unhidden.' Secret rolls such as searching for hidden traps or creatures are still NOT visible to players. Azbolg
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