Menu

Ancestries Backgrounds Lineages Classes Subclasses Spells Curses Mentas Sanguines Feats Passive Full Standard Quick Attack Free Reaction Opp. Attack Innate Skills Gathering Skills Knowledge Skills Crafting Skills Weapon Skills Armor Skills Defensive Skills Status Effects Temperature Types Wind Types Alchemy Art Cooking Enchanting Glassblowing Jewelling Leatherworking Machining Masoning Smithing Weaving Woodworking View All Crafting View All Rules

Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Browse Library
Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

All Adventures Free Adventures Paid Adventures
Cosmetics

Premium 3D looks for your weapons and armor. Appearance only—your gear's statistics never change.

Browse Cosmetics
FateTide Tell Your Story

House Rules List

# Type House Rule Name Class Description Notes Source
1 Ability Magic: Overcasting Buff Azbolg
2 Combat Combat: No Called Shots Realism Azbolg
3 Combat Critical Hits: Doubled Damage Buff N/A
4 Combat Critical Hits: Improved Damage - Remarkable (20 x 2) Buff Azbolg
5 Combat Critical Hits: Improved Damage - World-shaking (20 x 3) Buff Azbolg
6 Combat Critical Hits: Maximum Dice (default) Buff N/A
7 Combat Critical Hits: Rolled Dice Buff N/A
8 Combat Damage: Exploding Dice Buff N/A
9 Gritty Critical Hits: Maimed Realism Dungeon Dudes
10 Gritty Dying Rolls: Maimed Realism Dungeon Dudes
11 Gritty Massive Damage: Maimed Realism Jacob (XP to Level 3)
12 Inventory Inventory: No Encumbrance Simplify N/A
13 Skill Roll Unhide Meta Rolls Azbolg
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Master · Site audio
20%

Sets every FateTide audio channel together.

Effect 1
20%
Effect 2
20%
Effect 3
20%
Effect 4
20%
Voice
35%

Spoken incantations, barks and character lines.

Ambience
20%
Wind (auto — follows the encounter's wind)
12%
Music
20%
—

Item Information