These are following rules that are optional for GMs when setting up their campaign. They can be toggled after a campaign is created.
| # | Type | House Rule Name | Class | Description | Notes | Source |
|---|---|---|---|---|---|---|
| 1 | Ability | Magic: Overcasting | Buff | Sorcerers can Overcast using Fortitude and Sanguine. Toggling this Allow ALL casters/benders to Overcast without using Sanguine (albeit risky). |
This can allow for more freedom for players to cast spells outside of the spell description. But the risk is taking stacks of Maimed or going mad. |
Azbolg |
| 2 | Combat | Combat: No Called Shots | Realism | No called shots to increase damage, unless it really makes sense. You cannot say you are always swinging for the creatures head. This is assumed. Combat is complex, creatures in combat are almost always trying to kill you in the most effective way possible to survive. | Rule of Cool. | Azbolg |
| 3 | Combat | Critical Hits: Improved Damage - Remarkable (20 x 2) | Buff | When a critical weapon or spell critical hit occurs: Roll another d20. If double natural 20s on occur. Damage is increased by x4 of the critical damage. |
The gods smile on you. | Azbolg |
| 4 | Combat | Critical Hits: Improved Damage - World-shaking (20 x 3) | Buff | When a critical weapon or spell attack occurs: Roll a d20 again, if a natural 20 occurs again, roll ANOTHER d20. If another natural 20 occurs (x3 d20 rolls on the attack roll): Damage is increased by x8 of the critical damage. |
The gods have taken notice of you. | Azbolg |
| 5 | Gritty | Critical Hits: Maimed | Realism | Critical hits force the creature to make a DC15 Fortitude Skill Roll or take 1 stack of Maimed. | Dungeon Dudes | |
| 6 | Gritty | Dying Rolls: Maimed | Realism | Gain one stack of Maimed when failing a Dying Stratum Roll by 5 or more. | Dungeon Dudes | |
| 7 | Gritty | Massive Damage: Maimed | Realism | Massive Damage!! When taking over 50% of your Max Vitality, of a damage roll in a single hit of your total Vitality you MUST make a DC 15 Fortitude. Upon failure you take ONE stack of Maimed. | Jacob (XP to Level 3) | |
| 8 | Skill Roll | Unhide Meta Rolls | By default, meta rolls from mind and soul derived skills are typically hidden to prevent meta-gaming. If the GM wishes this rule can be toggled OFF, so all these rolls are unhidden to the player and remain 'unhidden.' Secret rolls such as searching for hidden traps or creatures are still NOT visible to players. | Azbolg |
These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).