Sorcerer Class Summary
1
Sanguine
Power from Blood
Spirit Well
2
Feat - Sorcerer (2nd)
3
Awaken Sanguine
4
Feat - Sorcerer (4th)
5
6
Feat - Sorcerer (6th)
7
Embrace Sanguine (7)
8
9
Suppress the Untamed
10
Feat - Sorcerer (10th)
11
Embrace Sanguine (11)
12
13
Embrace Sanguine (13)
14
Feat - Sorcerer (14th)
15
Embrace Sanguine (15)
16
17
Embrace Sanguine (17)
18
Feat - Sorcerer (18th)
19
Embrace Sanguine (19)
20
21
Let the Power Flow
22
Feat - Sorcerer (22nd)
23
Embrace Sanguine (23)
24
25
Embrace Sanguine (25)
26
Feat - Sorcerer (26th)
27
Embrace Sanguine (27)
28
29
Embrace Sanguine (29)
30
Feat - Sorcerer (30th)
31
Embrace Sanguine (31)
32
33
Embrace Sanguine (33)
34
Feat - Sorcerer (34th)
35
Embrace Sanguine (35)
36
37
Embrace Sanguine (37)
38
Feat - Sorcerer (38th)
39
Embrace Sanguine (39)
40
Unlimited Control
Class:
Subclass:
Sorcerer

The source of the Sorcerer's magic is within their very being, their body acting as a font of limitless power. They can call upon this magic to cast spells that bend the elements to their will, summoning bolts of lightning, walls of fire, and gales of wind to do their bidding. The sorcerer's spells are potent, their mastery of magic allowing them to unleash devastating attacks that can decimate their enemies.


  • Main Class Information:
  • Primary Essence:
  • Class Mechanic: Sanguine
  • Class Caster Type: Full Caster
  • Spellcasting Essence:
  • Restricted Spell Spheres:
  • Subclass Gained at Class Level: 1

  • Vitality:
  • Vitality at 1st Level: 8
  • Vitality at Higher Levels: 2
  • Vitality From : ROUNDDOWN(Body * (Total Level / 2))

  • Passive Abilities:
  • Sanguine
    500 gp 1
  • Feat - Sorcerer (2nd)
    1000 gp 2
  • Awaken Sanguine
    3
  • Feat - Sorcerer (4th)
    1000 gp 4
  • Feat - Sorcerer (6th)
    1000 gp 6
  • Embrace Sanguine (7)
    500 gp 7
  • Feat - Sorcerer (10th)
    1000 gp 10
  • Embrace Sanguine (11)
    500 gp 11
  • Embrace Sanguine (13)
    500 gp 13
  • Feat - Sorcerer (14th)
    1000 gp 14
  • Embrace Sanguine (15)
    500 gp 15
  • Embrace Sanguine (17)
    500 gp 17
  • Feat - Sorcerer (18th)
    1000 gp 18
  • Embrace Sanguine (19)
    500 gp 19
  • Feat - Sorcerer (22nd)
    1000 gp 22
  • Embrace Sanguine (23)
    500 gp 23
  • Embrace Sanguine (25)
    500 gp 25
  • Feat - Sorcerer (26th)
    1000 gp 26
  • Embrace Sanguine (27)
    500 gp 27
  • Embrace Sanguine (29)
    500 gp 29
  • Feat - Sorcerer (30th)
    1000 gp 30
  • Embrace Sanguine (31)
    500 gp 31
  • Embrace Sanguine (33)
    500 gp 33
  • Feat - Sorcerer (34th)
    1000 gp 34
  • Embrace Sanguine (35)
    500 gp 35
  • Embrace Sanguine (37)
    500 gp 37
  • Feat - Sorcerer (38th)
    1000 gp 38
  • Embrace Sanguine (39)
    500 gp 39

  • Abilities:
  • Spirit Well
    10000 gp 1
  • Power from Blood
    2000 gp 1

  • Quick Abilities:
  • Let the Power Flow
    10000 gp 21
  • Unlimited Control
    100000 gp 40

  • Reaction Abilities:
  • Suppress the Untamed
    100 gp 9

  • Skill Tier 1:
  • One-Handed Melee Weapon Skill

  • Skill Tier 3:
  • Bending Weapon Skill
  • Fortitude

  • Starting Equipment:
  • Component Pouch
    25 gp
  • Dagger
    2 gp
  • Pouch
    0.5 gp

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information