Sorcerer Class Summary
1
Sanguine
Power from Blood
Spirit Well
2
Feat - Sorcerer (2nd)
3
Awaken Sanguine
4
Feat - Sorcerer (4th)
5
6
Feat - Sorcerer (6th)
7
Embrace Sanguine (7)
8
9
Suppress the Untamed
10
Feat - Sorcerer (10th)
11
Embrace Sanguine (11)
12
13
Embrace Sanguine (13)
14
Feat - Sorcerer (14th)
15
Embrace Sanguine (15)
16
17
Embrace Sanguine (17)
18
Feat - Sorcerer (18th)
19
Embrace Sanguine (19)
20
21
Let the Power Flow
22
Feat - Sorcerer (22nd)
23
Embrace Sanguine (23)
24
25
Embrace Sanguine (25)
26
Feat - Sorcerer (26th)
27
Embrace Sanguine (27)
28
29
Embrace Sanguine (29)
30
Feat - Sorcerer (30th)
31
Embrace Sanguine (31)
32
33
Embrace Sanguine (33)
34
Feat - Sorcerer (34th)
35
Embrace Sanguine (35)
36
37
Embrace Sanguine (37)
38
Feat - Sorcerer (38th)
39
Embrace Sanguine (39)
40
Unlimited Control
Class:
Subclass:
Sorcerer
Sorcerer

The source of the Sorcerer's magic is within their very being, their body acting as a font of limitless power. They can call upon this magic to cast spells that bend the elements to their will, summoning bolts of lightning, walls of fire, and gales of wind to do their bidding. The sorcerer's spells are potent, their mastery of magic allowing them to unleash devastating attacks that can decimate their enemies.


  • Main Class Information:
  • Primary Essence:
  • Class Mechanic: Sanguine
  • Class Caster Type: Full Caster
  • Spellcasting Essence:
  • Restricted Spell Spheres:
  • Subclass Gained at Class Level: 1

  • Vitality:
  • Vitality at 1st Level: 8
  • Vitality at Higher Levels: 2
  • Vitality From : ROUNDDOWN(Body * (Total Level / 2))

  • Passive Abilities:
  • Sanguine
    500 gp Sorcerer 1
  • Feat - Sorcerer (2nd)
    1000 gp Sorcerer 2
  • Awaken Sanguine
    Sorcerer 3
  • Feat - Sorcerer (4th)
    1000 gp Sorcerer 4
  • Feat - Sorcerer (6th)
    1000 gp Sorcerer 6
  • Embrace Sanguine (7)
    500 gp Sorcerer 7
  • Feat - Sorcerer (10th)
    1000 gp Sorcerer 10
  • Embrace Sanguine (11)
    500 gp Sorcerer 11
  • Embrace Sanguine (13)
    500 gp Sorcerer 13
  • Feat - Sorcerer (14th)
    1000 gp Sorcerer 14
  • Embrace Sanguine (15)
    500 gp Sorcerer 15
  • Embrace Sanguine (17)
    500 gp Sorcerer 17
  • Feat - Sorcerer (18th)
    1000 gp Sorcerer 18
  • Embrace Sanguine (19)
    500 gp Sorcerer 19
  • Feat - Sorcerer (22nd)
    1000 gp Sorcerer 22
  • Embrace Sanguine (23)
    500 gp Sorcerer 23
  • Embrace Sanguine (25)
    500 gp Sorcerer 25
  • Feat - Sorcerer (26th)
    1000 gp Sorcerer 26
  • Embrace Sanguine (27)
    500 gp Sorcerer 27
  • Embrace Sanguine (29)
    500 gp Sorcerer 29
  • Feat - Sorcerer (30th)
    1000 gp Sorcerer 30
  • Embrace Sanguine (31)
    500 gp Sorcerer 31
  • Embrace Sanguine (33)
    500 gp Sorcerer 33
  • Feat - Sorcerer (34th)
    1000 gp Sorcerer 34
  • Embrace Sanguine (35)
    500 gp Sorcerer 35
  • Embrace Sanguine (37)
    500 gp Sorcerer 37
  • Feat - Sorcerer (38th)
    1000 gp Sorcerer 38
  • Embrace Sanguine (39)
    500 gp Sorcerer 39

  • Abilities:
  • Spirit Well
    10000 gp Sorcerer 1
  • Power from Blood
    2000 gp Sorcerer 1

  • Quick Abilities:
  • Let the Power Flow
    10000 gp Sorcerer 21
  • Unlimited Control
    100000 gp Sorcerer 40

  • Reaction Abilities:
  • Suppress the Untamed
    100 gp Sorcerer 9

  • Skill Tier 1:
  • One-Handed Melee Weapon Skill

  • Skill Tier 3:
  • Bending Weapon Skill
  • Fortitude

  • Starting Equipment:
  • Component Pouch
    25 gp
  • Dagger
    2 gp
  • Pouch
    0.5 gp

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information