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Sanguine
Passive Ability
Passive Ability
500 gp

Sanguine Sanguine is the term for drawing on the Essence Essence of a creature to manipulate reality.

Sanguine Sanguine lays out rules for manipulating magic beyond the intended description. For Player Character Player Characters to use if they want to be more creative with an Spell Spell or Ability Ability, or basically casting outside the description of the Spell Spell or Ability Ability.

Sorcerer Sorcerers are masters at this ability to manipulate magic, but by no means it is just restricted to this class, or any creature. For more information review: Overcast Overcast.

If you are out of Sanguine Sanguine you can make a Body Body Contesting Roll Contesting Roll DC DC = 10 + Sanguine Sanguine. Each point missed would be a stack of Maimed 1 Maimed (1).

  • Ability Ability:
  • Charges Charges: 5
  • Ability Resets After a Long Rest Resets: Long Rest

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

Attached Items
# Type Name
1 Class Sorcerer
2 Creature Template Sorcerer - Tier 1
3 Creature Template Sorcerer - Tier 2
4 Creature Template Sorcerer - Tier 3
5 Creature Template Sorcerer - Tier 4
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information