Contesting Roll
Roll Type

Most rolls in the game are required against another Target creature. These rolls use both Skills of each Target, and the result is a difference created from the Caster to the Targets.

Certain social rolls, even if the difference is met, the GM can decide, based on the difficulty required to achieve an outcome is not achieved even though the Contesting Roll winner rolled higher.

The GM can apply modifiers as such as a guideline:
* Difficult: +5
* Very Difficult: +10
* Nearly Impossible: +15
* Impossible: +20

Also the difference might determine the degree to which a Target succeeds in a more abstract roll, such as Influence vs. Empathy.

In general though, most time that a contesting winner wins a roll, the desired outcome takes place, at least to some degree.

Contesting Rolls made against the environment, are often against a Fixed DC, or a DC Roll. Once the DC is met, the desired outcome is achieved.

When a status effect is applied, the Caster must meet or beat the target's roll or DC.

Half damage is applied when the Caster does not meet the roll if this Ability has this effect, however the status effects are never applied if the roll is not met.

By default, the Contesting Roll Roll Result is Hidden to prevent metagaming, and only visible to the Game Master.

The difference is revealed to the GM determine the Difficulty Class and to account for the Target.

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information