Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Temporary Vitality
Term
Term

Temporary Vitality Temporary Vitality, often referred to as Temp V Temp V, represents a unique form of Vitality Vitality that supplements your existing resilience, rendering you more durable and resistant to damage.

Temp V Temp V is typically acquired through Spell Spells, abilities or Spell Spells.

It is important to note that Temp V Temp V always reverts to zero following a Long Rest Long Rest.

It's crucial to understand that Temp V Temp V does not accumulate, stack, or combine with itself; it remains non-additive.

Example:

A Caster Caster already has 5 Temp V Temp V, and casts another Spell Spell giving them 3 Temp V Temp V. The 3 Temp V Temp V does not add onto to the 5 Temp V Temp V, and the creature still has 5 Temp V Temp V.

Dev Note:
This is based on a subtle ruling I came across. It also ties into an interesting interaction (or "buff") with temporary vitality.
Certain effects—such as those requiring concentration—only trigger when you actually take damage to your main vitality. If you have temporary vitality active, damage is absorbed by the temporary vitality first, so your main vitality remains untouched. As a result, effects that trigger "when you take damage" (including concentration checks) do not activate unless the damage bypasses or exceeds your temporary vitality.
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information