A Long Rest is a period of extended downtime— at least 8 hours long—available to any creature. During a
Long Rest, you
Slumberwave for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch, for a total of 8 hours.
You cannot Long Rest while
Starving.
Benefits:
→ You regain Mana equal to your
Spirit.
→ Lose one stack of Maimed.
→ Lose the status effect Exhausted.
Drawbacks:
→ Lose any Temporary Vitality.
→ Luck resets to zero.
If Resting in an Inn, or a place of safety, typically an Urban environment, where no one is taking watch. The
GM can award
Temporary Vitality, or allow all
Vitality to reset to maximum.
If Resting in a dungeon, wilderness, or hostile zone, you regain up to 2 times your total level.
After Resting, you gain the
Fully Rested status. You can only do one
Long Rest in a 16 hour period, after the
Resting start timer began.
You can choose to spend your Long Rest performing Light Activity, however if you do, you must make a
DC 10
Fortitude
Contesting Roll. Failure: You become
Exhausted.
Another player can tend to your wounds if you are Maimed, and can attempt to remove 1 additional stack. The player must use their 2 hours tending to your wounds, and cannot keep watch. The
DC to achieve this is a
Medicine
Skill Roll, with a
Healer's Kit vs a DC10 + Level of
Maimed.
If you try to complete a Long Rest wearing medium or heavy armor, you automatically become
Exhausted.