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Long Rest
Term
Term

A Long Rest Long Rest is a period of extended downtime— at least 8 hours long—available to any creature. During a Long Rest Long Rest, you Slumberwave Slumberwave for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch, for a total of 8 hours.

You cannot Long Rest Long Rest while Starving Starving.

Benefits:
→ You regain Mana Mana equal to your Spirit Spirit.
→ Lose one stack of Maimed Maimed.
→ Lose the status effect Exhausted Exhausted.

Drawbacks:
→ Lose any Temporary Vitality Temporary Vitality.
Luck Luck resets to zero.

If Resting Resting in an Inn, or a place of safety, typically an Urban environment, where no one is taking watch. The GM GM can award Temporary Vitality Temporary Vitality, or allow all Vitality Vitality to reset to maximum.

If Resting Resting in a dungeon, wilderness, or hostile zone, you regain up to 2 times your total level.

After Resting Resting, you gain the Fully Rested Fully Rested status. You can only do one Long Rest Long Rest in a 16 hour period, after the Resting Resting start timer began.

You can choose to spend your Long Rest Long Rest performing Light Activity, however if you do, you must make a DC DC 10 Fortitude Fortitude Contesting Roll Contesting Roll. Failure: You become Exhausted Exhausted.

Another player can tend to your wounds if you are Maimed Maimed, and can attempt to remove 1 additional stack. The player must use their 2 hours tending to your wounds, and cannot keep watch. The DC DC to achieve this is a Medicine Medicine Skill Roll Skill Roll, with a Healer's Kit Healer's Kit vs a DC10 + Level of Maimed Maimed.

If you try to complete a Long Rest Long Rest wearing medium or heavy armor, you automatically become Exhausted Exhausted.

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