A creature is Resting recover.
This is done by hitting the Rest button in the character sheet within a campaign.
A Long Rest is a period of extended downtime— at least 8 hours long—available to any creature. During a
Long Rest, you
Slumberwave for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch, for a total of 8 hours. For each hour you gain a stack of
Rested. Entering combat, ends the
Resting status effect, and resets the
Rested stack by 1, or 1 hour equivalents worth a
Rest. When combat is over you may
Rest again.
At the end of the 7th Rested hour you gain the benefits of a
Full Rest, and gain the status of
Fully Rested.
A Resting creature is typically considered
Prone, and
Sleeping. These are automatically applied if you do
GM does hour by hour
Resting. If you are wearing medium or heavy armor, when a
Long Rest completes you automatically become
Exhausted, unless you have enchantments or
Feats to prevent this.
The GM in the campaign screen can also do a summation
Long Rest, which will skip the time forward 8 hours and give the benefits of a
Long Rest to the party.