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Standalone adventures—ready to run. Purchase the source in the Library for access.

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Resting
Resting
Status Effect

A creature is Resting Resting recover.

This is done by hitting the Rest Rest button in the character sheet within a campaign.

A Long Rest Long Rest is a period of extended downtime— at least 8 hours long—available to any creature. During a Long Rest Long Rest, you Slumberwave Slumberwave for at least 6 hours and perform no more than 2 hours of light activity, such as reading, talking, eating, or standing watch, for a total of 8 hours. For each hour you gain a stack of Rested Rested. Entering combat, ends the Resting Resting status effect, and resets the Rested Rested stack by 1, or 1 hour equivalents worth a Rest Rest. When combat is over you may Rest Rest again.

At the end of the 7th Rested Rested hour you gain the benefits of a Full Rest Full Rest, and gain the status of Fully Rested Fully Rested.

A Resting Resting creature is typically considered Prone Prone, and Sleeping Sleeping. These are automatically applied if you do GM GM does hour by hour Resting Resting. If you are wearing medium or heavy armor, when a Long Rest Long Rest completes you automatically become Exhausted Exhausted, unless you have enchantments or Feat Feats to prevent this.

The GM GM in the campaign screen can also do a summation Long Rest Long Rest, which will skip the time forward 8 hours and give the benefits of a Long Rest Long Rest to the party.

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