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Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

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Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

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FateTide Tell Your Story
Full Rest
Term
Term

Once per 24hr or longer period (determined by the GM GM based on the pacing of the story). It must be spent in an area of safety, such as an inn, where you can eat well, rest, and recover. If you do watch, you cannot gain this benefit, as your sleep pattern is typically interrupted or paranoid.

If the Full Rest Full Rest is interrupted by any amount of Dangerous Activity you must begin it again.

This usually is made at a safe location in town, or your Campaign Stronghold Campaign Stronghold.

The Campaign Campsite Campaign Campsite does NOT count, as you usually are out on the road adventuring or near dangerous people.

At the end of a Full Rest Full Rest, you gain the benefits:

  1. Your Vitality Vitality maximum is restored
  2. You regain all lost Vitality Vitality
  3. 1 level of Maimed Maimed is removed
  4. You gain temp vitality equal to half your total level (rounded down).
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

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To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information