Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Falling Damage
Term
Term

Unless otherwise defined by the GM GM, a world is assumed to have gravity similar to Earth's.

A creature can fall up to 5 feet without taking any damage, or adverse effects.

A creature that falls greater than or equal to 10 feet falls Prone Prone. After 10 feet or greater, the creature takes Bludgeoning Bludgeoning damage.

For each 10 feet there after the die size increases by its standard increment (, , , ).

Example:

- 10 ft. to 20 ft. =

- 20 ft. to 30 ft. =

- 30 ft. to 40 ft. =

- 40 ft. to 50 ft. =

- 50 ft. to 60 ft. =

Add a to every 10 feet beyond that.

...

The GM GM of course can modify these gravity worlds in other Plane Planes of existence.

Balance Balance is a Skill Skill that can help with Falling Damage Falling Damage.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information