Falling Damage
Term

Unless otherwise defined by the GM, a world is assumed to have gravity similar to Earth's.

A creature can fall up to 5 feet without taking any damage, or adverse effects.

A creature that falls greater than or equal to 10 feet falls Prone.

After 10 feet or greater, the creature takes Bludgeoning damage. For each 10 feet there after the die size increases by its standard increment (, , , ).

Example:
- 10 ft. to 20 ft. =
- 20 ft. to 30 ft. =
- 30 ft. to 40 ft. =
- 40 ft. to 50 ft. =
- 50 ft. to 60 ft. =
Add a to every 10 feet beyond that....

The GM of course can modify these gravity worlds in other Planes of existence.

Balance is a Skill that can help with Falling Damage.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information