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Hunger
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Hunger Hunger and Thirst Thirst Mechanics

Hunger Hunger and Thirst Thirst are survival mechanics that can be toggled via a checkbox in the GM GM campaign screen.

This system encourages players to consume food and drink regularly to avoid becoming Hungry Hungry or Thirsty Thirsty, thereby increasing the game's difficulty and emphasizing the importance of Hunting Hunting, Fishing Fishing, Farming Farming, and Cooking Cooking.

It also requires the GM GM to incorporate food and drink sources into campaign Encounter Encounters to prevent starvation and dehydration.

This mechanic benefits smaller creatures, which require less food, while imposing a greater challenge on larger characters. It can also enhance gameplay by motivating players to seek treasure and gold to secure provisions. Construct Constructs and Undead Undead Player Character Player Characters are immune to Hunger Hunger and Thirst Thirst effects.

Mechanics Details

**Time-Based Decrease**:

  1. Hunger Hunger meter decreases by 3% per hour.
  2. Thirst Thirst meter decreases by 5% per hour.
  3. These changes are tracked by a Hidden Hidden status effect.

**Effects of Depletion**:

  1. When the Hunger Hunger meter reaches 20%, the PC PC is Hungry Hungry.
  2. When the Hunger Hunger meter reaches zero, the PC PC is Starving Starving.
  3. When the Thirst Thirst meter reaches 20%, the PC PC is Thirsty Thirsty.
  4. When the Thirst Thirst meter reaches zero, the PC PC is Parched Parched.

Food and Drink

Different foods and drinks replenish the Hunger Hunger and Thirst Thirst meters to varying degrees. Smaller creatures need less to eat and drink, while larger creatures require more.

Creature Size and Hunger and Thirst Meters
Creature SizeHunger/Thirst Meter Max
Tiny25
Small50
Medium100
Large200
Huge400
Gargantuan800
Colossal1600
Titanic3200

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Effect 1
30%
Effect 2
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Item Information