Hunger and Thirst Mechanics
Hunger and Thirst are survival mechanics that can be toggled via a checkbox in the GM campaign screen. This system encourages players to consume food and drink regularly to avoid becoming Hungry or Thirsty, thereby increasing the game's difficulty and emphasizing the importance of Hunting, Fishing, Farming, and Cooking. It also requires the GM to incorporate food and drink sources into campaign Encounters to prevent starvation and dehydration.
This mechanic benefits smaller creatures, which require less food, while imposing a greater challenge on larger characters. It can also enhance gameplay by motivating players to seek treasure and gold to secure provisions. Constructs and Undead Player Characters are immune to Hunger and Thirst effects.
Mechanics Details
**Time-Based Decrease**:
- Hunger meter decreases by 3% per hour.
- Thirst meter decreases by 5% per hour.
- These changes are tracked by a Hidden status effect.
**Effects of Depletion**:
- When the Hunger meter reaches 20%, the PC is Hungry.
- When the Hunger meter reaches zero, the PC is Starving.
- When the Hunger meter reaches 20%, the PC is Thirsty.
- When the Thirst meter reaches zero, the PC is Parched.
Food and Drink
Different foods and drinks replenish the Hunger and Thirst meters to varying degrees. Smaller creatures need less to eat and drink, while larger creatures require more.
Creature Size | Hunger/Thirst Meter Max |
---|---|
Tiny | 25 |
Small | 50 |
Medium | 100 |
Large | 200 |
Huge | 400 |
Gargantuan | 800 |
Colossal | 1600 |
Titanic | 3200 |