Hunger and
Thirst Mechanics
Hunger and
Thirst are survival mechanics that can be toggled via a checkbox in the
GM campaign screen. This system encourages players to consume food and drink regularly to avoid becoming
Hungry or
Thirsty, thereby increasing the game's difficulty and emphasizing the importance of
Hunting,
Fishing,
Farming, and
Cooking. It also requires the
GM to incorporate food and drink sources into campaign
Encounters to prevent starvation and dehydration.
This mechanic benefits smaller creatures, which require less food, while imposing a greater challenge on larger characters. It can also enhance gameplay by motivating players to seek treasure and gold to secure provisions. Constructs and
Undead
Player Characters are immune to
Hunger and
Thirst effects.
Mechanics Details
**Time-Based Decrease**:
- Hunger meter decreases by 3% per hour.
- Thirst meter decreases by 5% per hour.
- These changes are tracked by a Hidden status effect.
**Effects of Depletion**:
- When the Hunger meter reaches 20%, the
PC is
Hungry.
- When the Hunger meter reaches zero, the
PC is
Starving.
- When the Hunger meter reaches 20%, the
PC is
Thirsty.
- When the Thirst meter reaches zero, the
PC is
Parched.
Food and Drink
Different foods and drinks replenish the Hunger and
Thirst meters to varying degrees. Smaller creatures need less to eat and drink, while larger creatures require more.
Creature Size | Hunger/Thirst Meter Max |
---|---|
Tiny | 25 |
Small | 50 |
Medium | 100 |
Large | 200 |
Huge | 400 |
Gargantuan | 800 |
Colossal | 1600 |
Titanic | 3200 |