When
Hunger and
Thirst mechanics are enabled by the
GM, characters must drink to avoid becoming
Parched.
Players need to consume drinks that replenish their
Creature Size and Hunger and Thirst Meters, with the required amounts varying based on creature size.
- When a player's thirst meter drops to 20%, they are considered
Thirsty. - When the thirst meter reaches 0%, they are considered
Parched.
Parched players become
Exhausted and gain a stack of
Maimed.
- Each day while
Parched, they must make a DC10
Fortitude
Contesting Roll (typically at
DIS due to being
Exhausted). - Failing the
Contesting Roll results in an additional stack of
Maimed. - This is implemented through
Dying from Thirst - Once a character accumulates 10 stacks of
Maimed, they die.