Digital supplements and compendia—rules content, adventures and setting material you add to My Library.
Standalone adventures—ready to run. Purchase the source in the Library for access.
GMs have the ability to toggle Hunger and Thirst for PCs. As time progresses, a player's Thirst meter decreases at a rate of 5% per hour.
When the Thirst meter drops to 20%, the player is considered Thirsty and receives a notification to drink.
If the Thirst meter reaches 0%, the player is Parched.
These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).