Skill Point Training
Term

During periods of downtime, a Player Character can utilize their acquired wealth to invest in their Skills through training. It is important to note that the trainer must possess a Skill level equal to or higher than the PC's desired level. Finding a high-level trainer may prove challenging, and some trainers may require additional incentives, such as completing a quest or task, before they agree to train the PC.

Learning a Skill requires time, the baseline time for any Skill Point is 1 week (or 10 days) in game time.

Creatures with higher Mind can more easily train in Skills, spending less gold and time to acquire Skill Points. For each point of positive Mind Reduce Target the total cost and time by 10%.

Example: A creature trying to learn Minor Skill in Tinkering by a Gnome Guildmaster that has a Mind of 2 would cost 40gp, and take 8 days.


Gold is a much more valuable resource for PCs to acquire to customize their character and give opportunity in downtime to learn new Skills.

The table below acts as a guide for Skill Point Training for the GM to use during downtime.

Skill Points Training Cost Guide
Skill TierSPGPSum GP
Minor15050
Minor250100
Minor350150
Minor4100250
Minor5100350
Minor6100450
Adept7200650
Adept8200850
Adept92001,050
Adept104001,450
Adept114001,850
Adept124002,250
Major131,0003,250
Major141,0004,250
Major151,0005,250
Major161,5006,750
Major171,5008,250
Major181,5009,750
Master192,00011,750
Master202,00013,750
Master212,00015,750
Master225,00020,750
Master235,00025,750
Master245,00030,750

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

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