Vitality (V Max) Calculation
Player Characters
- Level 1 Class: Player characters choose a level 1 Class, which provides a fixed amount of Vitality.
- Subsequent Levels: Each level beyond level 1 grants additional max Vitality specific to the Chosen Class.
- Body Modifier: The Body modifier for players is calculated as: vitality_from_ Body = max(0, floor( Body * (total_level / 2))). This modifier can only increase Vitality; it cannot decrease it.
For Monsters and Creatures
- Vitality Dice System: Monsters and creatures use a Vitality dice system that scales with their size, displayed as an average value.
- Encounter Spawn Options: When the GM spawns a creature into an Encounter, they can choose from several Vitality roll types, with the default being the average value.
- Body Modifier: The Body modifier for monsters is multiplied by their Vitality dice.
These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).