Vitality (V Max) Calculation
Player Characters
- Level 1 Class: Player characters choose a level 1
Class, which provides a fixed amount of
Vitality.
- Subsequent Levels: Each level beyond level 1 grants additional max Vitality specific to the
Chosen
Class.
- Body Modifier: The
Body modifier for players is calculated as: vitality_from_
Body = max(0, floor(
Body * (total_level / 2))). This modifier can only increase
Vitality; it cannot decrease it.
For Monsters and Creatures
- Vitality Dice System: Monsters and creatures use a
Vitality dice system that scales with their size, displayed as an average value.
- Encounter Spawn Options: When the
GM spawns a creature into an
Encounter, they can choose from several
Vitality roll types, with the default being the average value.
- Body Modifier: The
Body modifier for monsters is multiplied by their
Vitality dice.