Wizard Class Summary
1
Arcane Script
Arcane Studies
Mastery
Arcane Preparation
Minor Channel
Release Mastery
2
Feat - Wizard (2nd)
3
Arcane Blast
Mage Barrier
4
Feat - Wizard (4th)
5
6
Feat - Wizard (6th)
7
Amplify Bending
8
9
Minor Blink
10
Feat - Wizard (10th)
11
Adept Channel
12
13
Arcane Repulsion
14
Feat - Wizard (14th)
15
Bending Boundries
16
17
Unleash
18
Feat - Wizard (18th)
19
Adept Blink
20
Arcane Script Mastery
21
Major Channel
22
Feat - Wizard (22nd)
23
Mystic Protection
24
25
Void Knowledge
26
Feat - Wizard (26th)
27
Void Channel
28
29
Major Blink
30
Feat - Wizard (30th)
31
Master of the Colors
32
33
Touch of the Archmage
34
Feat - Wizard (34th)
35
Master Blink
36
37
Embedded Bending
38
Feat - Wizard (38th)
39
Legendary Blink
40
Archmage of the Color
Class:
Subclass:
Wizard

The Wizard carries a spellbook, which is a tome filled with incantations, magical formulas, and diagrams used to channel their magical power. Channeling their magical power often involves complex hand gestures, speaking incantations, and focusing their mind and energy on the desired outcome. The result can be anything from conjuring illusions to controlling the elements or even summoning supernatural creatures. With their mastery of magic, a fantasy wizard can shape the world around them and wield immense power.


  • Main Class Information:
  • Primary Essence:
  • Class Mechanic: Mastery
  • Class Caster Type: Full Caster
  • Spellcasting Essence:
  • Restricted Spell Spheres:
  • Subclass Gained at Class Level: 1

  • Vitality:
  • Vitality at 1st Level: 8
  • Vitality at Higher Levels: 2
  • Vitality From : ROUNDDOWN(Body * (Total Level / 2))

  • Spells Known:
  • Arcane Blast
    1 3
  • Mage Barrier
    1 3
  • Minor Blink
    1 9
  • Arcane Repulsion
    1 13
  • Adept Blink
    1 19
  • Mystic Protection
    1 23
  • Void Knowledge
    1 25
  • Major Blink
    1 29
  • Master Blink
    1 35
  • Legendary Blink
    1 39

  • Passive Abilities:
  • Mastery
    500 gp Wizard 1
  • Arcane Script
    500 gp Wizard 1
  • Arcane Studies
    2000 gp Wizard 1
  • Feat - Wizard (2nd)
    1000 gp Wizard 2
  • Feat - Wizard (4th)
    1000 gp Wizard 4
  • Feat - Wizard (6th)
    1000 gp Wizard 6
  • Feat - Wizard (10th)
    1000 gp Wizard 10
  • Feat - Wizard (14th)
    1000 gp Wizard 14
  • Feat - Wizard (18th)
    1000 gp Wizard 18
  • Arcane Script Mastery
    2000 gp Wizard 20
  • Feat - Wizard (22nd)
    1000 gp Wizard 22
  • Feat - Wizard (26th)
    1000 gp Wizard 26
  • Feat - Wizard (30th)
    1000 gp Wizard 30
  • Feat - Wizard (34th)
    1000 gp Wizard 34
  • Embedded Bending
    Wizard 37
  • Feat - Wizard (38th)
    1000 gp Wizard 38
  • Archmage of the Color
    50000 gp Wizard 40

  • Full Abilities:
  • Arcane Preparation
    100 gp Wizard 1
  • Major Channel
    1000 gp Wizard 21

  • Abilities:
  • Adept Channel
    1500 gp Wizard 11
  • Touch of the Archmage
    8000 gp Wizard 33

  • Quick Abilities:
  • Minor Channel
    500 gp Wizard 1
  • Release Mastery
    1000 gp Wizard 1
  • Bending Boundries
    10000 gp Wizard 15
  • Master of the Colors
    25000 gp Wizard 31

  • Free Abilities:
  • Amplify Bending
    1000 gp Wizard 7
  • Unleash
    1000 gp Wizard 17
  • Void Channel
    8000 gp Wizard 27

  • Skill Tier 1:
  • One-Handed Melee Weapon Skill

  • Skill Tier 3:
  • Bending Weapon Skill
  • Psyche

  • Starting Equipment:
  • Component Pouch
    25 gp
  • Dagger
    2 gp
  • Pouch
    0.5 gp

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information