Wizard Class Summary
1
Arcane Script
Mastery
Arcane Preparation
Minor Channel
Release Mastery
2
Feat - Wizard (2nd)
3
Arcane Blast
Mage Barrier
4
Feat - Wizard (4th)
5
6
Feat - Wizard (6th)
7
Amplify Bending
8
9
Minor Blink
10
Feat - Wizard (10th)
11
Adept Channel
12
13
Arcane Repulsion
14
Feat - Wizard (14th)
15
Bending Boundries
16
17
Unleash
18
Feat - Wizard (18th)
19
Adept Blink
20
21
Major Channel
22
Feat - Wizard (22nd)
23
Mystic Protection
24
25
Void Knowledge
26
Feat - Wizard (26th)
27
Void Channel
28
29
Major Blink
30
Feat - Wizard (30th)
31
Master of the Colors
32
33
Touch of the Archmage
34
Feat - Wizard (34th)
35
Master Blink
36
37
Embedded Bending
38
Feat - Wizard (38th)
39
Legendary Blink
40
Archmage of the Color
Class:
Subclass:
Wizard

The Wizard carries a spellbook, which is a tome filled with incantations, magical formulas, and diagrams used to channel their magical power. Channeling their magical power often involves complex hand gestures, speaking incantations, and focusing their mind and energy on the desired outcome. The result can be anything from conjuring illusions to controlling the elements or even summoning supernatural creatures. With their mastery of magic, a fantasy wizard can shape the world around them and wield immense power.


  • Main Class Information:
  • Primary Essence:
  • Class Mechanic: Mastery
  • Class Caster Type: Full Caster
  • Spellcasting Essence:
  • Restricted Spell Spheres:
  • Subclass Gained at Class Level: 1

  • Vitality:
  • Vitality at 1st Level: 8
  • Vitality at Higher Levels: 2
  • Vitality From : ROUNDDOWN(Body * (Total Level / 2))

  • Spells Known:
  • Arcane Blast
    1 3
  • Mage Barrier
    1 3
  • Minor Blink
    1 9
  • Arcane Repulsion
    1 13
  • Adept Blink
    1 19
  • Mystic Protection
    1 23
  • Void Knowledge
    1 25
  • Major Blink
    1 29
  • Master Blink
    1 35
  • Legendary Blink
    1 39

  • Passive Abilities:
  • Mastery
    Wizard 1
  • Arcane Script
    Wizard 1
  • Feat - Wizard (2nd)
    Wizard 2
  • Feat - Wizard (4th)
    Wizard 4
  • Feat - Wizard (6th)
    Wizard 6
  • Feat - Wizard (10th)
    Wizard 10
  • Feat - Wizard (14th)
    Wizard 14
  • Feat - Wizard (18th)
    Wizard 18
  • Feat - Wizard (22nd)
    Wizard 22
  • Feat - Wizard (26th)
    Wizard 26
  • Feat - Wizard (30th)
    Wizard 30
  • Feat - Wizard (34th)
    Wizard 34
  • Embedded Bending
    Wizard 37
  • Feat - Wizard (38th)
    Wizard 38
  • Archmage of the Color
    Wizard 40

  • Full Abilities:
  • Arcane Preparation
    Wizard 1
  • Major Channel
    Wizard 21

  • Abilities:
  • Adept Channel
    Wizard 11
  • Touch of the Archmage
    Wizard 33

  • Quick Abilities:
  • Minor Channel
    Wizard 1
  • Release Mastery
    Wizard 1
  • Bending Boundries
    Wizard 15
  • Master of the Colors
    Wizard 31

  • Free Abilities:
  • Amplify Bending
    Wizard 7
  • Unleash
    Wizard 17
  • Void Channel
    Wizard 27

  • Skill Tier 1:
  • One-Handed Melee Weapon Skill

  • Skill Tier 3:
  • Bending Weapon Skill
  • Psyche

  • Starting Equipment:
  • Component Pouch
    25 gp
  • Dagger
    2 gp
  • Pouch
    0.5 gp

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information