Grove of the Swamp
Grove of the Swamp

"The land will shift beneath you, and the fog will hide your way—this is how the swamp tests the unworthy."

Amidst the murky, shadowed depths of forgotten wetlands, the druids of the Grove of the Swamp dwell in harmony with the dark, humid, and tangled wilderness. Unlike their kin who seek balance in light-filled forests or tranquil meadows, these druids embrace the dense thickets, the stagnant waters, and the creatures that thrive in decay. They are stewards of the bog, keepers of the secrets hidden beneath layers of moss and rot, where life clings to every submerged root and stone.

Guardians of the Muck and Mire
The Grove of the Swamp sees beauty where others see only desolation. To these druids, the swamp is a living organism—its roots and vines pulsing with the ancient life that has persisted in these murky waters for ages. They protect the delicate balance of this land, where death gives way to life in an eternal cycle. The swamp is a harsh yet nurturing environment, and the druids of this circle understand that the resilience of the bog lies in its ability to engulf and reshape anything that enters its realm.

With their mastery over swamp magic, these druids can call upon the land to trap intruders in quicksand or flood the battlefield with treacherous, vine-covered terrain. Their powers allow them to become one with the swamp, blending into its shadows or transforming the landscape to suit their needs.

Allies of the Swamp’s Beasts
The creatures of the swamp—massive serpents, insects, and beasts of legend—are more than mere animals to the druids of the Grove of the Swamp. They are allies, protectors, and sometimes teachers. These druids summon fearsome serpents like the Bog Serpent and the ancient Titanoboa to aid them in times of need. Their bond with these creatures runs deep, allowing them to call upon them with the ease of old friends, knowing the swamp's most dangerous predators walk alongside them.

Masters of Transformation
In the swamp, survival means adaptation. The druids of this circle have learned to alter their very forms to suit the needs of the moment. With their Amphibious Adaptation, they move through water as easily as they do land, slipping beneath the surface to escape danger or ambush foes. The bog and its waters are their allies, concealing their movements and granting them the ability to strike from the depths.

Custodians of Decay and Renewal
Death is not the end within the swamp but merely a new beginning. These druids understand the importance of decay, of the rot that feeds the land and gives rise to new life. Their power draws on this principle, enabling them to sap the strength of their enemies while nourishing themselves and their allies from the land itself. They are caretakers of this cycle, ensuring that nothing goes to waste, and that life continues even in the darkest, most forgotten corners of the world.

The Grove of the Swamp druids are not the bearers of destruction; they are the keepers of transformation, guiding the swamp’s constant ebb and flow. In the heart of the bog, where the land swallows all, they find the eternal pulse of nature, a rhythm that endures even as the world around them changes.

Eternal Watchers of the Bog
For those who walk the path of the Grove of the Swamp, time itself seems to move differently. The slow decay of the swamp mirrors the druid's own journey, one in which they meld with the land they protect. Some believe that when a druid of this circle passes, their spirit becomes one with the bog, their essence lingering in the fogs, waters, and roots, forever watching over the swamp they called home.

The druids of this grove are not just inhabitants of the swamp—they are its voice, its defenders, and its living soul. Through their deep connection to the murky waters and the creatures that dwell there, they ensure that the swamp remains a place of mystery, danger, and life for ages to come.


  • Spells Known:
  • Quicksand Grasp
    1 8
  • Summon Bog Serpent
    2 12
  • Summon Shambling Mound
    3 20
  • Mosquito Swarm
    3 24
  • Carnivorous Thicket
    4 28
  • Summon Titanoboa
    9 40

  • Passive Abilities:
  • Grove of the Swamp - 1st Level Spells
    Druid Grove of the Swamp 1
  • Grove of the Swamp - 2nd Level Spells
    Druid Grove of the Swamp 5
  • Grove of the Swamp - 3rd Level Spells
    Druid Grove of the Desert 9
  • Grove of the Swamp - 4th Level Spells
    Druid Grove of the Swamp 13
  • Amphibious Adaptation
    Druid Grove of the Swamp 16
  • Grove of the Swamp - 5th Level Spells
    Druid Grove of the Swamp 17

  • Full Abilities:
  • Natural Recovery
    Druid 1

  • Attack Abilities:
  • Venomous Affliction
    Druid Grove of the Swamp 32

  • Free Abilities:
  • Swamp Stride
    Druid Grove of the Desert 5

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information