Grove of the Skinwalker
Grove of the Skinwalker

"I wear many faces, but my soul remains one with nature."

Skinwalker druids are an enigmatic and solitary sect, shrouded in mystery and primal power. These druids rarely reveal their true forms, choosing instead to blend seamlessly with the creatures of their grove. Their bond with nature is profound, allowing them to shift rapidly into various powerful forms, embodying the might of beasts, elementals, and even fearsome monstrosities.

In the land of Zin, most skinwalkers are Asrai, wood elves hailing from the mystical Deepwood. The elves of the east, in the continent of Orrin, were devastated and dispersed during the Great War against the Darkness. However, in the western lands, the practice of skinwalking remains strong and vibrant.

In the West, skinwalkers are not limited to the Asrai. Among various races, exceptional individuals are sometimes god-touched, endowed with the extraordinary power to shift forms. These god-touched skinwalkers wield their abilities for diverse purposes, including infiltration and espionage. Their unique skills make them highly sought after by powerful guilds such as The Nameless, who value their prowess in covert operations.

Life Among the Beasts
They live in harmony with the creatures of their grove, sharing their lives with the beasts they protect. They eat, sleep, and hunt alongside their animal companions, forming bonds that transcend the typical druidic relationship. To an outsider, the grove may seem like a simple haven for wildlife, but in truth, any creature could be a druid in disguise, watching over and safeguarding their domain.

Swift and Versatile Shapeshifting
Unlike their druid counterparts, Skinwalkers possess an unparalleled ability to shift forms with incredible speed. This rapid transformation allows them to adapt to threats swiftly, becoming whatever the situation demands. Whether they need the strength of a bear, the agility of a wolf, or the resilience of a stone elemental, Skinwalkers can assume these forms almost instantaneously.

"From the feathers of the owl to the fangs of the wolf, I am all."

Enhanced Connection and Resistance
Skinwalkers have a deep connection with the creatures they transform into, gaining not only their physical traits but also their resistances. This ability to adapt and take on the defenses of various creatures makes them formidable opponents. Their empathy and understanding of these forms go beyond the surface, allowing them to harness the true essence of the beasts and elementals they become.

Regenerative Wildshifting
Utilizing their mana, Skinwalkers can regenerate their wildshifted skin, healing wounds and sustaining their transformations longer than other druids. This regenerative ability ensures they remain in peak condition during prolonged encounters, making them resilient and enduring protectors of their grove.

Elemental Knights
One of the most awe-inspiring abilities of the Skinwalkers is their power to wildshift into powerful elemental knights. These formidable forms combine the raw power of nature's elements with the martial prowess of a knight, creating an unstoppable force. Whether as a blazing fire knight or a towering earth guardian, these forms embody the primal fury and protection of the natural world.

Guardians of Respect
To the Skinwalkers, all creatures within their grove are sacred and must be treated with respect. Outsiders who enter their territory are expected to honor this sanctity, for any beast could be a Skinwalker in disguise. This principle of respect ensures the grove remains a sanctuary for all its inhabitants, fostering a delicate balance between the druids and the natural world they cherish.

Conclusion
The Grove of the Skinwalker druids are guardians of nature's deepest mysteries, wielding the power to become the very essence of the wild. Their ability to shift swiftly, connect deeply with their forms, and regenerate their transformed bodies makes them unparalleled protectors of their groves. Living among the beasts they protect, these druids ensure that all creatures are treated with the respect and reverence they deserve.


  • Passive Abilities:
  • Rapid Wildshift
    Druid Grove of the Skinwalker 1
  • Wild Tongue
    Druid Grove of the Skinwalker 5
  • Adaptive Metabolism
    Druid Grove of the Skinwalker 36

  • Abilities:
  • Skins Over Skin
    Druid Grove of the Skinwalker 12

  • Quick Abilities:
  • Rapid Wildshift (1)
    Druid Grove of the Skinwalker 1
  • Rapid Wildshift (3)
    Druid Grove of the Skinwalker 3
  • Rapid Wildshift (7)
    Druid Grove of the Skinwalker 7
  • Rapid Wildshift (8)
    Druid Grove of the Skinwalker 8
  • Rapid Wildshift (11)
    Druid Grove of the Skinwalker 11
  • Rapid Wildshift (13)
    Druid Grove of the Skinwalker 13
  • Greater Rapid Wildshift (16)
    Druid Grove of the Skinwalker 16
  • Rapid Wildshift (16)
    Druid Grove of the Skinwalker 16
  • Rapid Wildshift (17)
    Druid Grove of the Skinwalker 17
  • Elemental Knight Wildshift (20)
    Druid Grove of the Skinwalker 20
  • Rapid Wildshift (21)
    Druid Grove of the Skinwalker 21
  • Rapid Wildshift (24)
    Druid Grove of the Skinwalker 24
  • Rapid Wildshift (32)
    Druid Grove of the Skinwalker 32
  • Rapid Wildshift (40)
    Druid Grove of the Skinwalker 40

  • Reaction Abilities:
  • Elemental Adaptaion
    Druid Grove of the Skinwalker 28

d100
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Effect 1 Effect 2 Ambience Music

Item Information