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Druid Druid Class Summary
Level Spell Known Passive Ability Full Ability Ability Quick Ability Attack Ability Free Ability Reaction Ability Opportunity Attack Ability Curse Menta Sanguine A spell, ability, menta, or curse consists of multiple possible effects. These effects are chosen from a selection. That selection then determines the specific effect or spell that is cast or used.
1
Nurturing Wounds
Druidic Balance
Harmony
Wildshift (1)
2
Feat - Druid (2nd)
3
Touch of Isha
Wildshift (3)
4
Feat - Druid (4th)
5
6
Feat - Druid (6th)
7
Soothing Wind
Wildshift (7)
8
9
Oakskin
10
Feat - Druid (10th)
11
Serenity
Wildshift (11)
12
13
Caress of Isha
Wildshift (13)
14
Feat - Druid (14th)
15
Restore Plant
16
17
Summon Minor Tree Spirit
Wildshift (17)
18
Feat - Druid (18th)
19
Quickening Winds
20
21
New Moon
Wildshift (21)
22
Feat - Druid (22nd)
23
Woodland Nexus
24
25
Summon Minor Tree Spirits
26
Feat - Druid (26th)
27
Bloom of Life
28
29
Summon Elemental Servant
30
Feat - Druid (30th)
31
Grace of Nature
32
33
Master Shifter
34
Feat - Druid (34th)
35
Alleviation of Nature
36
37
Light of Isha
38
Feat - Druid (38th)
39
Reforestation
40
Touch of the Archdruid
Touch of the Wild
Class Class:

The Druid is capable of transforming their physical form into that of various animals, granting them unique abilities and traits. For example, they may be able to shapeshift into a bird, granting them the ability to fly, or into a cat, granting them stealth and agility. In addition to shapeshifting, druids are often associated with the power of nature and may be able to cast spells that manipulate the environment or summon creatures to fight on their behalf. Druids are often seen as protectors of the natural world, using their abilities to maintain balance and defend the wilderness from threats.


  • Class Information Main Class Information:
  • Primary Essence: Soul
  • Class Mechanic: Harmony
  • Class Caster Type: Full Caster
  • Spellcasting Essence: Soul
  • Restricted Spell Spheres: Primal Sphere of Magic
  • Subclass Gained at Class Level: 1

  • Vitality Vitality:
  • Vitality at 1st Level: 10
  • Vitality at Higher Levels: 2
  • Vitality From Body: ROUNDDOWN(Body * (Total Level / 2))

  • Spell Spells Known:
  • Nurturing Wounds
    1ap 1 Circle of Necromancy 1 Druid
  • Touch of Isha
    2ap 0 Circle of Evocation 3 Druid
  • Soothing Wind
    503.5 1ap 1 Circle of Abjuration 7 Druid
  • Oakskin
    60 2ap 1 Circle of Transmutation 9 Druid
  • Serenity
    2ap 1 Circle of Abjuration 11 Druid
  • Caress of Isha
    2ap 0 Circle of Evocation 13 Druid
  • Restore Plant
    2ap 1 Circle of Necromancy 15 Druid
  • Summon Minor Tree Spirit
    2ap 1 Circle of Conjuration 17 Druid
  • Quickening Winds
    1ap 1 Circle of Abjuration 19 Druid
  • New Moon
    1ap 1 Circle of Abjuration 21 Druid
  • Woodland Nexus
    3ap 1 Minute 1 Circle of Conjuration 23 Druid
  • Summon Minor Tree Spirits
    2ap 1 Circle of Conjuration 25 Druid
  • Bloom of Life
    2ap 3 Circle of Conjuration 27 Druid
  • Summon Elemental Servant
    3ap 1 Minute 4 Circle of Conjuration 29 Druid
  • Grace of Nature
    120 2ap 0 Circle of Necromancy 31 Druid
  • Alleviation of Nature
    1ap 4 Circle of Necromancy 35 Druid
  • Light of Isha
    2ap 2 Circle of Evocation 37 Druid
  • Reforestation
    3ap 24 Hours 9 Circle of Transmutation 39 Druid

  • Passive Ability Passive Abilities:
  • Harmony
    1 Druid
  • Druidic Balance
    1000 gp 1 Druid
  • Feat - Druid (2nd)
    1000 gp 2 Druid
  • Feat - Druid (4th)
    1000 gp 4 Druid
  • Feat - Druid (6th)
    1000 gp 6 Druid
  • Feat - Druid (10th)
    1000 gp 10 Druid
  • Feat - Druid (14th)
    1000 gp 14 Druid
  • Feat - Druid (18th)
    1000 gp 18 Druid
  • Feat - Druid (22nd)
    1000 gp 22 Druid
  • Feat - Druid (26th)
    1000 gp 26 Druid
  • Feat - Druid (30th)
    1000 gp 30 Druid
  • Master Shifter
    20000 gp 33 Druid
  • Feat - Druid (34th)
    1000 gp 34 Druid
  • Feat - Druid (38th)
    1000 gp 38 Druid

  • Ability Abilities:
  • Wildshift (1)
    1000 gp 1 Druid
  • Wildshift (3)
    2000 gp 3 Druid
  • Wildshift (7)
    3000 gp 7 Druid
  • Wildshift (11)
    6000 gp 11 Druid
  • Wildshift (13)
    8000 gp 13 Druid
  • Wildshift (17)
    10000 gp 17 Druid
  • Wildshift (21)
    15000 gp 21 Druid
  • Touch of the Archdruid
    100000 gp 40 Druid
  • Touch of the Wild
    50000 gp 40 Druid

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Shield Armor Skill Shield Armor Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Bending Weapon Skill Bending Weapon Skill
  • Light Armor Skill Light Armor Skill
  • Willpower Willpower

  • Starting Equipment Item Id Starting Equipment:
  • Buckler
    -37.87 5 gp
  • Club
    10.76 0.1 gp
  • Component Pouch
    25 gp
  • Leather Jerkin
    32 45 gp
  • Pouch
    0.5 gp
  • Quarterstaff
    3.43 0.2 gp

Subclass Subclass:
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information