Druid Class Summary
1
Nurturing Wounds
Druidic Balance
Harmony
Wildshift (1)
2
Feat - Druid (2nd)
3
Touch of Isha
Wildshift (3)
4
Feat - Druid (4th)
5
6
Feat - Druid (6th)
7
Soothing Wind
Wildshift (7)
8
9
Oakskin
10
Feat - Druid (10th)
11
Serenity
Wildshift (11)
12
13
Caress of Isha
Wildshift (13)
14
Feat - Druid (14th)
15
Restore Plant
16
17
Summon Minor Tree Spirit
Wildshift (17)
18
Feat - Druid (18th)
19
Quickening Winds
20
21
New Moon
Wildshift (21)
22
Feat - Druid (22nd)
23
Woodland Nexus
24
25
Summon Minor Tree Spirits
26
Feat - Druid (26th)
27
Bloom of Life
28
29
Summon Elemental Servant
30
Feat - Druid (30th)
31
Grace of Nature
32
33
Master Shifter
34
Feat - Druid (34th)
35
Alleviation of Nature
36
37
Light of Isha
38
Feat - Druid (38th)
39
Reforestation
40
Touch of the Archdruid
Touch of the Wild
Class:
Subclass:
Druid

The Druid is capable of transforming their physical form into that of various animals, granting them unique abilities and traits. For example, they may be able to shapeshift into a bird, granting them the ability to fly, or into a cat, granting them stealth and agility. In addition to shapeshifting, druids are often associated with the power of nature and may be able to cast spells that manipulate the environment or summon creatures to fight on their behalf. Druids are often seen as protectors of the natural world, using their abilities to maintain balance and defend the wilderness from threats.


  • Main Class Information:
  • Primary Essence:
  • Class Mechanic: Harmony
  • Class Caster Type: Full Caster
  • Spellcasting Essence:
  • Restricted Spell Spheres:
  • Subclass Gained at Class Level: 1

  • Vitality:
  • Vitality at 1st Level: 10
  • Vitality at Higher Levels: 2
  • Vitality From : ROUNDDOWN(Body * (Total Level / 2))

  • Spells Known:
  • Nurturing Wounds
    1 1
  • Touch of Isha
    0 3
  • Soothing Wind
    1 7
  • Oakskin
    1 9
  • Serenity
    1 11
  • Caress of Isha
    0 13
  • Restore Plant
    1 15
  • Summon Minor Tree Spirit
    1 17
  • Quickening Winds
    1 19
  • New Moon
    1 21
  • Woodland Nexus
    1 23
  • Summon Minor Tree Spirits
    1 25
  • Bloom of Life
    3 27
  • Summon Elemental Servant
    4 29
  • Grace of Nature
    0 31
  • Alleviation of Nature
    4 35
  • Light of Isha
    2 37
  • Reforestation
    9 39

  • Passive Abilities:
  • Harmony
    Druid 1
  • Druidic Balance
    1000 gp Druid 1
  • Feat - Druid (2nd)
    1000 gp Druid 2
  • Feat - Druid (4th)
    1000 gp Druid 4
  • Feat - Druid (6th)
    1000 gp Druid 6
  • Feat - Druid (10th)
    1000 gp Druid 10
  • Feat - Druid (14th)
    1000 gp Druid 14
  • Feat - Druid (18th)
    1000 gp Druid 18
  • Feat - Druid (22nd)
    1000 gp Druid 22
  • Feat - Druid (26th)
    1000 gp Druid 26
  • Feat - Druid (30th)
    1000 gp Druid 30
  • Master Shifter
    20000 gp Druid 33
  • Feat - Druid (34th)
    1000 gp Druid 34
  • Feat - Druid (38th)
    1000 gp Druid 38

  • Abilities:
  • Wildshift (1)
    1000 gp Druid 1
  • Wildshift (3)
    2000 gp Druid 3
  • Wildshift (7)
    3000 gp Druid 7
  • Wildshift (11)
    6000 gp Druid 11
  • Wildshift (13)
    8000 gp Druid 13
  • Wildshift (17)
    10000 gp Druid 17
  • Wildshift (21)
    15000 gp Druid 21
  • Touch of the Archdruid
    100000 gp Druid 40
  • Touch of the Wild
    50000 gp Druid 40

  • Skill Tier 1:
  • One-Handed Melee Weapon Skill
  • Shield Armor Skill

  • Skill Tier 3:
  • Bending Weapon Skill
  • Light Armor Skill
  • Willpower

  • Starting Equipment:
  • Buckler
    5 gp
  • Club
    0.1 gp
  • Component Pouch
    25 gp
  • Leather Jerkin
    45 gp
  • Pouch
    0.5 gp
  • Quarterstaff
    0.2 gp

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information