Druid Class Summary
1
Druidic Balance
Harmony
Wildshift (1)
Nuturing Wounds
2
Feat - Druid (2nd)
3
Touch of Isha
4
Feat - Druid (4th)
5
6
Feat - Druid (6th)
7
Wildshift (7)
Soothing Wind
8
9
Oakskin
10
Feat - Druid (10th)
11
Serenity
Wildshift (11)
12
13
Caress of Isha
14
Feat - Druid (14th)
15
Restore Plant
16
17
Summon Minor Tree Spirit
18
Feat - Druid (18th)
19
Wildshift (19)
Quickening Winds
20
21
New Moon
22
Feat - Druid (22nd)
23
Woodland Nexus
24
25
Summon Minor Tree Spirits
26
Feat - Druid (26th)
27
Bloom of Life
28
29
30
Feat - Druid (30th)
31
Grace of Nuture
32
33
Master Shifter
34
Feat - Druid (34th)
35
Alleviation of Nuture
36
37
Light of Isha
38
Feat - Druid (38th)
39
Reforestation
40
Touch of the Archdruid
Touch of the Wild
Class:
Subclass:
Druid

The Druid is capable of transforming their physical form into that of various animals, granting them unique abilities and traits. For example, they may be able to shapeshift into a bird, granting them the ability to fly, or into a cat, granting them stealth and agility. In addition to shapeshifting, druids are often associated with the power of nature and may be able to cast spells that manipulate the environment or summon creatures to fight on their behalf. Druids are often seen as protectors of the natural world, using their abilities to maintain balance and defend the wilderness from threats.


  • Main Class Information:
  • Primary Essence:
  • Class Mechanic: Harmony
  • Class Caster Type: Full Caster
  • Spellcasting Essence:
  • Restricted Spell Spheres:
  • Subclass Gained at Class Level: 1

  • Vitality:
  • Vitality at 1st Level: 10
  • Vitality at Higher Levels: 2
  • Vitality From : ROUNDDOWN(Body * (Total Level / 2))

  • Passive Abilities:
  • Harmony
    Druid 1
  • Druidic Balance
    Druid 1
  • Feat - Druid (2nd)
    Druid 2
  • Feat - Druid (4th)
    Druid 4
  • Feat - Druid (6th)
    Druid 6
  • Feat - Druid (10th)
    Druid 10
  • Feat - Druid (14th)
    Druid 14
  • Feat - Druid (18th)
    Druid 18
  • Feat - Druid (22nd)
    Druid 22
  • Feat - Druid (26th)
    Druid 26
  • Feat - Druid (30th)
    Druid 30
  • Master Shifter
    Druid 33
  • Feat - Druid (34th)
    Druid 34
  • Feat - Druid (38th)
    Druid 38

  • Full Abilities:
  • Woodland Nexus
    Druid 23

  • Abilities:
  • Wildshift (1)
    Druid 1
  • Touch of Isha
    Druid 3
  • Wildshift (7)
    Druid 7
  • Oakskin
    Druid 9
  • Serenity
    Druid 11
  • Wildshift (11)
    Druid 11
  • Caress of Isha
    Druid 13
  • Restore Plant
    Druid 15
  • Summon Minor Tree Spirit
    Druid 17
  • Wildshift (19)
    Druid 19
  • Summon Minor Tree Spirits
    Druid 25
  • Bloom of Life
    Druid 27
  • Light of Isha
    Druid 37
  • Reforestation
    Druid 39
  • Touch of the Archdruid
    Druid 40
  • Touch of the Wild
    Druid 40

  • Quick Abilities:
  • Nuturing Wounds
    Druid 1
  • Soothing Wind
    Druid 7
  • Quickening Winds
    Druid 19
  • New Moon
    Druid 21
  • Grace of Nuture
    Druid 31
  • Alleviation of Nuture
    Druid 35

  • Skill Minor:
  • One-Handed Melee Weapon Skill
  • Shield Armor Skill

  • Skill Adept:
  • Bending Weapon Skill
  • Light Armor Skill
  • Willpower

  • Starting Equipment:
  • Buckler
    5 gp
  • Club
    0.1 gp
  • Component Pouch
    25 gp
  • Leather Jerkin
    45 gp
  • Pouch
    0.5 gp
  • Quarterstaff
    0.2 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information