Tao of the Painted Shell

The Tao of the Painted Shell walks the line between reverence and heresy. These monks bind the souls of fallen martial artists into intricate tattoos, staining their bodies with history and unresolved ambition. Each inked mark is a pact—a fragment of a monk who died before enlightenment, preserved in flesh.

As more spirits take root, your movements become strange and stilted, limbs jerking like they’re yanked by invisible strings. Your arms might snap to a block faster than thought, or your legs twist in inhuman ways to dodge death. You no longer fight alone; the dead move with you.

In Zin, Painted Shell monks are forbidden from entering the Spiral Cloisters or stepping on consecrated stone. Most dwell in the shadowed district of Hollowtrace, where exiles, heretics, and unquiet spirits gather. There, deep within ink-black shrines, they etch the restless dead into flesh under the silent gaze of broken temple idols. Rumors say the oldest Painted Shells no longer walk—they dangle from invisible threads, limbs twitching with the fury of a hundred bound souls.

Living Relic

The tattoos bestow lost techniques: forgotten stances, broken arts, cursed flourishes. They shift mid-strike, blending forms from a dozen monasteries. Some spirits aid you willingly. Others fight for control, warping your posture or seizing your limbs in moments of peril.

Exiled Remnant

Traditional monks view you with dread. Painted Shells are banned from sacred scroll-houses and driven from holy mountaintops. But in back alleys and ruins, you are feared and respected—an echo of monks who won’t stay dead, wearing their legacy on your skin.


  • Passive Abilities:
  • Ghost-Stained
    1500 gp 5
  • Ink Hardened
    2500 gp 10
  • Spirit Familiarity
    3000 gp 15
  • Ancestral Pulse
    1000 gp 20
  • Tattooed Resilience
    8000 gp 20
  • Sealed Limbs
    10000 gp 25
  • Stained Immortal
    10000 gp 30

  • Full Abilities:
  • Spirit Whisper
    5

  • Abilities:
  • Inkstorm
    24
  • Seal of Containment
    32
  • Marionette Ascendant
    40

  • Quick Abilities:
  • Switch to Puppet Stance
    5
  • Sealbreaker’s Surge
    8
  • Tattoo Ward
    12
  • Unseal the Shell
    36

  • Attack Abilities:
  • Etchstrike
    1500 gp 16
  • Phantom Grip
    3000 gp 28

  • Free Abilities:
  • Final Impression
    20

  • Reaction Abilities:
  • Marionette Motion
    5

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information