Specialist in Thievery

The Specialist in Thievery is the quintessential burglar—the quiet master of locks, shadows, vaults, and escape routes. Where other rogues revel in combat or chaos, the Thievery Specialist hones the delicate art of undetected acquisition, planning every move down to the breath and heartbeat. These rogues don’t just steal—they perfect the heist.

Silence, Precision, and Intent

Thieves of this path don’t draw blades unless cornered, and even then, they prefer to leave no blood behind. They operate in pitch-black corridors, empty museums, guarded noble estates, and forgotten ruins. Tools of their trade are polished and precise: collapsible lockpicks hidden in cufflinks, grappling cords sewn into gloves, and boots that bend sound away from each step. They slip through traps without triggering them and leave vaults open but seemingly untouched.

In Zin

The Guilds of Zin host entire schools for these rogues, hidden behind bakeries, bathhouses, and quiet clockmaker shops. Students learn how to breathe without fogging glass, how to steal from a moving cart without the driver noticing, and how to memorize vault combinations with a glance. Each graduate leaves with a tattooed ledger of silent oaths—targets, debts, and personal challenges etched in code only they understand.

Doctrine of the Perfect Job

To the Specialist in Thievery, the best job is the one no one knows happened. They measure success by subtlety: a missing ring where no lock was broken, a royal jewel replaced with a perfect glass twin, a safe emptied yet still locked. These rogues plan for escape before infiltration, map routes by guards' blinks, and retreat with loot before dawn. Every heist is a performance, every step a calculated risk. And when it's over, they vanish into the city, another whisper in the criminal undercurrent.


  • Passive Abilities:
  • Parchment Pilferer
    1500 gp 5
  • Second-Story Work
    500 gp 5
  • Supreme Sneak
    1500 gp 10
  • Untraceable Touch
    2500 gp 15
  • Weight of Gold
    5000 gp 20
  • Hidden Sheath
    6500 gp 25
  • Safe Cracker
    1500 gp 30
  • Trap Solver
    1500 gp 35

  • Full Abilities:
  • Key Forgery
    28

  • Abilities:
  • Total Silence
    36

  • Quick Abilities:
  • Quick Fingers
    5

  • Attack Abilities:
  • Sleight Swipe
    500 gp 16

  • Free Abilities:
  • Thief’s Reflexes
    5000 gp 20

  • Reaction Abilities:
  • Reflex Heist
    8
  • Midnight Reversal
    12
  • All Fours Landing
    8000 gp 24
  • The Plan B
    500 gp 32
  • The Perfect Heist
    10000 gp 40

d100
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