Hunter Class Summary
1
Hunter's Bear Trap
Hunter's Pursuit
Stalk
Master Beast Tamer
Hunter's Mark
2
Feat - Hunter (2nd)
3
Hunter's Snare Trap
Rapid Trap
Alpha Command
Reliable Aim
4
Feat - Hunter (4th)
5
6
Feat - Hunter (6th)
7
Rapid Fire
8
9
Beast Brand
Branded Beast Spirit Recall
10
Extra Attack (Hunter)
Feat - Hunter (10th)
11
Hunter Tactics
12
13
Hunter's Tar Trap
14
Feat - Hunter (14th)
15
Trackless Step
Tracking the Scent
16
17
Barrage
18
Feat - Hunter (18th)
19
Sync Attack
20
21
Hunter's Explosive Trap
22
Feat - Hunter (22nd)
23
Kill Shot
Interloper
24
25
Animal Instincts
26
Feat - Hunter (26th)
27
Double Tap
28
29
Eagle Eye
30
Feat - Hunter (30th)
31
32
33
Staggering Shot
34
Feat - Hunter (34th)
35
Salvo
36
37
38
Feat - Hunter (38th)
39
Defy Prey
40
Marked for Death
Class:
Subclass:
Hunter

A hunter is an adventurer who lives and thrives in the wilds, using their skills and wit to track and capture their prey. They have a loyal pet, such as a wolf or a hawk, that helps them in their hunt by tracking scents or spotting game from the air. The hunter sets traps, using their knowledge of the land and its inhabitants to ensnare their targets. They also carry a bow, a sleek and deadly weapon made of yew or elm, and are skilled in its use, able to bring down their quarry with deadly accuracy from a distance. This hunter is a always seeking the thrill of the hunt and the satisfaction of a successful kill.


  • Main Class Information:
  • Primary Essence:
  • Class Mechanic: Stalk
  • Class Caster Type: No Bending Powers
  • Subclass Gained at Class Level: 5

  • Vitality:
  • Vitality at 1st Level: 12
  • Vitality at Higher Levels: 3
  • Vitality From : ROUNDDOWN(Body * (Total Level / 2))

  • Passive Abilities:
  • Stalk
    500 gp Hunter 1
  • Hunter's Pursuit
    1000 gp Hunter 1
  • Hunter's Bear Trap
    1000 gp Hunter 1
  • Feat - Hunter (2nd)
    1000 gp Hunter 2
  • Hunter's Snare Trap
    1000 gp Hunter 3
  • Feat - Hunter (4th)
    1000 gp Hunter 4
  • Feat - Hunter (6th)
    1000 gp Hunter 6
  • Feat - Hunter (10th)
    1000 gp Hunter 10
  • Extra Attack (Hunter)
    2500 gp Hunter 10
  • Hunter Tactics
    800 gp Hunter 11
  • Hunter's Tar Trap
    1000 gp Hunter 13
  • Feat - Hunter (14th)
    1000 gp Hunter 14
  • Trackless Step
    8000 gp Hunter 15
  • Feat - Hunter (18th)
    1000 gp Hunter 18
  • Hunter's Explosive Trap
    1000 gp Hunter 21
  • Feat - Hunter (22nd)
    1000 gp Hunter 22
  • Animal Instincts
    500 gp Hunter 25
  • Feat - Hunter (26th)
    1000 gp Hunter 26
  • Feat - Hunter (30th)
    1000 gp Hunter 30
  • Feat - Hunter (34th)
    1000 gp Hunter 34
  • Feat - Hunter (38th)
    1000 gp Hunter 38
  • Defy Prey
    500 gp Hunter 39
  • Marked for Death
    10000 gp Hunter 40

  • Full Abilities:
  • Master Beast Tamer
    100 gp Hunter 1
  • Beast Brand
    2000 gp Hunter 9
  • Branded Beast Spirit Recall
    200 gp Hunter 9

  • Abilities:
  • Rapid Trap
    1000 gp Hunter 3
  • Barrage
    3000 gp Hunter 17

  • Quick Abilities:
  • Hunter's Mark
    1000 gp Hunter 1
  • Reliable Aim
    1000 gp Hunter 3
  • Alpha Command
    2000 gp Hunter 3
  • Rapid Fire
    5000 gp Hunter 7
  • Tracking the Scent
    1000 gp Hunter 15
  • Kill Shot
    10000 gp Hunter 23
  • Eagle Eye
    5000 gp Hunter 29
  • Salvo
    10000 gp Hunter 35

  • Attack Abilities:
  • Staggering Shot
    150 gp Hunter 33

  • Reaction Abilities:
  • Interloper
    3000 gp Hunter 23

  • Opportunity Attack Abilities:
  • Sync Attack
    300 gp Hunter 19
  • Double Tap
    1500 gp Hunter 27

  • Skill Tier 1:
  • Light Armor Skill
  • One-Handed Melee Weapon Skill
  • Shield Armor Skill

  • Skill Tier 3:
  • Archery Weapon Skill
  • Fortitude
  • Medium Armor Skill

  • Starting Equipment:
  • Dagger
    2 gp
  • Hauberk
    250 gp
  • Medium Shield
    10 gp
  • Pouch
    0.5 gp
  • Shortbow
    25 gp
  • Shortsword
    10 gp
  • 20 Arrow
    0.05 gp
  • Quiver
    1 gp

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