Hunter Class Summary
1
Hunter's Bear Trap
Hunter's Pursuit
Stalk
Master Beast Tamer
Hunter's Mark
2
Feat - Hunter (2nd)
3
Hunter's Snare Trap
Rapid Trap
Alpha Command
Reliable Aim
4
Feat - Hunter (4th)
5
6
Feat - Hunter (6th)
7
Rapid Fire
8
9
Beast Brand
Branded Beast Spirit Recall
10
Extra Attack (Hunter)
Feat - Hunter (10th)
11
Hunter Tactics
12
13
Hunter's Tar Trap
14
Feat - Hunter (14th)
15
Trackless Step
Tracking the Scent
16
17
Barrage
18
Feat - Hunter (18th)
19
Sync Attack
20
21
Hunter's Explosive Trap
22
Feat - Hunter (22nd)
23
Kill Shot
Interloper
24
25
Animal Instincts
26
Feat - Hunter (26th)
27
Double Tap
28
29
Eagle Eye
30
Feat - Hunter (30th)
31
32
33
Staggering Shot
34
Feat - Hunter (34th)
35
Salvo
36
37
38
Feat - Hunter (38th)
39
Defy Prey
40
Marked for Death
Class:
Subclass:
Hunter

A hunter is an adventurer who lives and thrives in the wilds, using their skills and wit to track and capture their prey. They have a loyal pet, such as a wolf or a hawk, that helps them in their hunt by tracking scents or spotting game from the air. The hunter sets traps, using their knowledge of the land and its inhabitants to ensnare their targets. They also carry a bow, a sleek and deadly weapon made of yew or elm, and are skilled in its use, able to bring down their quarry with deadly accuracy from a distance. This hunter is a always seeking the thrill of the hunt and the satisfaction of a successful kill.


  • Main Class Information:
  • Primary Essence:
  • Class Mechanic: Stalk
  • Class Caster Type: No Bending Powers
  • Subclass Gained at Class Level: 5

  • Vitality:
  • Vitality at 1st Level: 12
  • Vitality at Higher Levels: 3
  • Vitality From : ROUNDDOWN(Body * (Total Level / 2))

  • Passive Abilities:
  • Stalk
    Hunter 1
  • Hunter's Pursuit
    Hunter 1
  • Hunter's Bear Trap
    Hunter 1
  • Feat - Hunter (2nd)
    Hunter 2
  • Hunter's Snare Trap
    Hunter 3
  • Feat - Hunter (4th)
    Hunter 4
  • Feat - Hunter (6th)
    Hunter 6
  • Feat - Hunter (10th)
    Hunter 10
  • Extra Attack (Hunter)
    Hunter 10
  • Hunter Tactics
    Hunter 11
  • Hunter's Tar Trap
    Hunter 13
  • Feat - Hunter (14th)
    Hunter 14
  • Trackless Step
    Hunter 15
  • Feat - Hunter (18th)
    Hunter 18
  • Hunter's Explosive Trap
    Hunter 21
  • Feat - Hunter (22nd)
    Hunter 22
  • Animal Instincts
    Hunter 25
  • Feat - Hunter (26th)
    Hunter 26
  • Feat - Hunter (30th)
    Hunter 30
  • Feat - Hunter (34th)
    Hunter 34
  • Feat - Hunter (38th)
    Hunter 38
  • Defy Prey
    Hunter 39
  • Marked for Death
    Hunter 40

  • Full Abilities:
  • Master Beast Tamer
    Hunter 1
  • Beast Brand
    Hunter 9
  • Branded Beast Spirit Recall
    Hunter 9

  • Abilities:
  • Rapid Trap
    Hunter 3
  • Barrage
    Hunter 17

  • Quick Abilities:
  • Hunter's Mark
    Hunter 1
  • Reliable Aim
    Hunter 3
  • Alpha Command
    Hunter 3
  • Rapid Fire
    Hunter 7
  • Tracking the Scent
    Hunter 15
  • Kill Shot
    Hunter 23
  • Eagle Eye
    Hunter 29
  • Salvo
    Hunter 35

  • Attack Abilities:
  • Staggering Shot
    Hunter 33

  • Reaction Abilities:
  • Interloper
    Hunter 23

  • Opportunity Attack Abilities:
  • Sync Attack
    Hunter 19
  • Double Tap
    Hunter 27

  • Skill Minor:
  • Light Armor Skill
  • One-Handed Melee Weapon Skill
  • Shield Armor Skill

  • Skill Adept:
  • Archery Weapon Skill
  • Fortitude
  • Medium Armor Skill

  • Starting Equipment:
  • Dagger
    2 gp
  • Hauberk
    250 gp
  • Medium Shield
    10 gp
  • Pouch
    0.5 gp
  • Shortbow
    25 gp
  • Shortsword
    10 gp
  • 20 Arrow
    0.05 gp
  • Quiver
    1 gp

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information