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Conclave Of The Monstrosity Conclave of the Monstrosity

"When you’ve stared into the eyes of something that shouldn’t exist, you learn to adapt. Or die."

Embracing the Monstrous

The Conclave of the Monstrosity represents a hunter's willingness to face the most terrifying creatures born of nature's broken design. These monstrosities, creations of magic gone awry or the dark work of mad wizards, are the apex of unnatural might. Where others see abominations, members of this conclave see challenges to be understood, tamed, or destroyed.

Those who walk this path have studied the monstrous, honing their own bodies and minds through trials that often leave scars both physical and psychological. They brand themselves with arcane symbols, granting them control over creatures that defy the laws of nature. This brand, a secret art, marks them as hunters of the warped and the twisted, able to cross between realms like the Feywild where such beings roam undetected.

Taming the Untameable

Hunters of this conclave don’t just slay monstrosities—they seek to tame them. Drawing from deep wells of primal knowledge, they use rituals to break the feral minds of these creatures. It is said that some have managed to ride beasts with chimera heads or direct the brutal force of minotaurs in battle. Their relationship with monstrosities is one of dominance tempered by respect for the raw, unpredictable power they embody.

A hunter of the Conclave of the Monstrosity is just as dangerous as the beasts they track. Their combat skills are honed to target the weaknesses of creatures that were never meant to exist in the natural order. Each strike is calculated, each blow designed to bring even the mightiest monstrosity to heel.

Blended with Beasts

Through their training, members of this conclave learn to blend with their surroundings, taking on the traits of the creatures they hunt. Their movements become fluid, mimicking the stealth of a lurking predator or the sudden burst of speed from a hunting beast. This ability allows them to hide in plain sight, using the environment to their advantage.

Hunting Between Worlds

Hunters of the Conclave of the Monstrosity are not limited to the material world. Their brands allow them to traverse into the Feywild and other realms where monstrosities roam. These hunters often find themselves chasing prey across dimensions, where nature's rules twist and where danger lurks at every turn.

In these wild, untamed lands, the hunter becomes a guardian against the creatures that seek to escape their unnatural bounds. They protect their own world from the incursion of monstrosities and, in doing so, ensure that the balance between the realms remains intact. They are the only line of defense between the worlds, their knowledge of monstrosities keeping them always one step ahead.

A Life Among Beasts

A hunter of the Conclave of the Monstrosity lives a life on the edge, always balancing between mastery over the monstrous and the risk of being consumed by the very creatures they hunt. To walk this path is to embrace both the terror and the beauty of monstrosities, knowing that the line between hunter and prey is thin and ever-shifting. But for those who succeed, the rewards are unparalleled, for they become legends feared even among the monsters they dominate.


  • Passive Ability Passive Abilities:
  • Beast-Eyed
    1000 gp 5 Conclave Of The Monstrosity
  • Unnatural Resilience
    27.5 4000 gp 10 Conclave Of The Monstrosity
  • Stone Hearted
    5000 gp 15 Conclave Of The Monstrosity
  • Twisted Endurance
    10 5000 gp 20 Conclave Of The Monstrosity
  • Living Nightmare
    50 4000 gp 30 Conclave Of The Monstrosity
  • Grafted Might
    153 10000 gp 35 Conclave Of The Monstrosity

  • Full Ability Full Abilities:
  • Monster Wrangler
    5 Conclave Of The Monstrosity
  • Monstrosity Brand
    12 Conclave Of The Monstrosity

  • Quick Ability Quick Abilities:
  • Blended Background
    20 Conclave Of The Monstrosity
  • Stare of Terror
    18.45 25 Conclave Of The Monstrosity

  • Attack Ability Attack Abilities:
  • Monstrous Soft Spots
    9.5 20000 gp 8 Conclave Of The Monstrosity
  • Petrification Shot
    1.61 1000 gp 24 Conclave Of The Monstrosity
  • Monster Slaying
    24.1 24000 gp 28 Conclave Of The Monstrosity
  • Smothering Attack
    17.71 500 gp 32 Conclave Of The Monstrosity
  • Hooked Arrow Shot
    16.28 150 gp 36 Conclave Of The Monstrosity
  • Rusting Shoot
    3000 gp 40 Conclave Of The Monstrosity

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