Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Grove Of The Mountain Grove of the Mountain

Tucked away in the howling peaks of the Land of Zin, far above the reach of kingdoms and their wars, rests a secretive and ancient circle of druids known as the Grove of the Mountain. These are not druids of bark and beast, but of granite and gravity—shapers of stone and listeners to the mountain’s eternal breath.

To the outside world, they are myth. To those who dwell among them, they are the still heart of the world—immovable, ancient, and enduring.

Philosophy and Beliefs

Where other druids dance with seasons, the Grove kneels to stillness. They teach that life is not found only in what grows and dies, but also in the enduring silence of stone. The earth is old and vast, and within its bones are secrets, memories, and a quiet vitality unlike any other.

They speak of the Living Stone—a force that remembers the past, strengthens the present, and can shape the future. They do not seek to command the stone, but to commune with it. Every carved mark, every shaped wall, is done with reverence. They believe that to force the earth is to invite disaster.

Patience, solitude, and humility are core to their way. Only by emptying oneself of noise and ego can one hear the voice of the mountain.

Isolation and the Ascent

To join the Grove is to give up everything: wealth, name, and the comforts of the lower world. Aspiring initiates must journey alone into the mountains, surviving brutal winds, stone-horned beasts, and the crushing silence that breaks all but the truly devoted.

The ascent is both literal and spiritual. The higher one climbs, the less the distractions of the world weigh on the soul. When the mountain deems the seeker ready, they are found—never the other way around.

Some who seek the Grove are never heard from again. Others return transformed, with stone-braided hair, eyes like shale, and voices soft as falling dust.

Sacred Sites

  1. The Hollow Spire: A massive, natural stone tower riddled with caves and veins of glowing crystal. It serves as the Grove’s main gathering place, and its interior changes with the seasons.
  2. The Cradle of Stillness: A high plateau where the wind never blows. Here, druids meditate in utter silence for weeks to commune with the earth’s soul.
  3. The Maw of the Deep: A forbidden chasm rumored to reach the heart of the world. Only one druid has ever returned from it—his body half-stone, his words forever broken.

Relations and Reputation

The Grove of the Mountain rarely interferes in worldly affairs, and so few know of their existence. Among dwarves, gnomes, giants, and a few selected humans tales of “Earthshapers” and “Stone Saints” still echo in old mountain songs.

They are distrustful of cities, especially those that mine too deep or too greedily. However, they have been known to offer guidance—or vengeance—when the balance of the land is at risk.

The Mountain’s Judgment

Even the most devoted Grove Druid does not know when or if the earth will bless them. Some are called within years. Others wait decades in patience and silence. A few are never called at all, becoming Wanderers of the Stone, roaming the peaks in contemplation until they fade into the snow and stone.

There are whispers among the Grove that the mountain is not a place—it is a being. Some believe it slumbers beneath Zin, dreaming, judging, and watching those who walk its bones. If that is true, then the Grove is not merely a circle of druids.

It is the mountain’s will made flesh.


  • Spell Spells Known:
  • Stonebark Hide
    120 2ap 1 Circle of Abjuration 5 Grove Of The Mountain
  • Verdant Faultline
    13.86 2ap 2 Circle of Evocation 8 Grove Of The Mountain
  • Stonefruit Bloom
    136 2ap 2 Circle of Transmutation 12 Grove Of The Mountain
  • Earthcall
    23.1 2ap 3 Circle of Conjuration 16 Grove Of The Mountain
  • Thicket Ward
    69.67 1ap 2 Circle of Abjuration 28 Grove Of The Mountain
  • Sanctuary of Moss
    2ap 3 Circle of Abjuration 32 Grove Of The Mountain

  • Passive Ability Passive Abilities:
  • Cragwalker's Step
    150 500 gp 1 Grove Of The Mountain
  • Grove Mountain Spells - 1st Level
    1 Grove Of The Mountain
  • Grove Mountain Spells - 2nd Level
    5 Grove Of The Mountain
  • Stoneborn Fortitude
    40 4000 gp 5 Grove Of The Mountain
  • Grove Mountain Spells - 3rd Level
    9 Grove Of The Mountain
  • Earthen Sense
    30 3000 gp 10 Grove Of The Mountain
  • Grove Mountain Spells - 4th Level
    13 Grove Of The Mountain
  • Dust-Marked
    5000 gp 15 Grove Of The Mountain
  • Grove Mountain Spells - 5th Level
    17 Grove Of The Mountain
  • Stone-Blooded
    8500 gp 20 Grove Of The Mountain
  • Skin of Slate
    20 7000 gp 25 Grove Of The Mountain
  • Ancient Weight
    375 5000 gp 30 Grove Of The Mountain
  • Stone Archive
    10000 gp 35 Grove Of The Mountain

  • Full Ability Full Abilities:
  • Earthen Grove
    24 Grove Of The Mountain
  • Warden of Peaks
    40 Grove Of The Mountain

  • Ability Abilities:
  • Awakened Monolith
    20 Grove Of The Mountain

  • Reaction Ability Reaction Abilities:
  • Stoneward Renewal
    15.2 36 Grove Of The Mountain

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information