Color of Green
Color of Green

The Green Wizard's Masters Over Death
Masters of Necromancy, they defy the traditional perception of dark, sinister necromancers. Instead, the Green Wizards are a subclass of the Wizard who harness the power of life and death to protect the balance of the natural world.

Origins of the Green Wizards:
The Green Wizards trace their origins to the heart of ancient forests, where the Spirits of nature intermingle with the whispers of the Dead. This Color emerged as a response to the ever-growing threat to the delicate equilibrium of life. The Green Wizards recognized the need for guardians who could Commune with the Spirits of the deceased and maintain the Harmony of nature.

In Zin, during the aftermath of the Titans' fall in the First Age, Adon, the benevolent Goddess of Spirits, bestowed upon the Wood Elves the sacred Knowledge of the cycles of life and death. It is whispered that these teachings sowed the seeds of what would later become the foundation of druidic Soul.

However, amidst the tranquil communion with the natural world, a faction of Wood Elves diverged from the path of the Druids. These wayward Souls delved deeper into the Arcane secrets passed down by the gods. The early pioneers of this faction evolved into the first Wizards, enchanted by the allure of mastering the very Forces of life and death that the Goddess herself controlled.

Among these pioneering Wizards, there existed a profound discontent. They could not accept that the dominion of death was solely reserved for Adon, their Goddess. Driven by an insatiable thirst for true immortality, they embarked on a perilous quest to wrest the power of eternal life from the Divine grasp, thus sowing the seeds of a fateful conflict that would echo through the ages, later to be known as the War of Sin.

The Balance of Life and Death:
Green Wizards have a profound connection with both the living and the departed. They view necromancy not as a malevolent Force but as a means to ensure the continuity of the natural world. They understand that life and death are intertwined, and both must be respected.

Temptations and Dark Paths
While the Green Wizards embrace their unique understanding of necromancy as a means to preserve balance of life, other necromancers are often tempted by the prospect of eternal life and power over the Dead. These individuals walk a treacherous line, sometimes teetering on the brink of Darkness.

Eternal Life and Immortality
Many necromancers are drawn to the idea of achieving immortality through their mastery of necromancy. They may use their powers to extend their own lifespans, preserving their Knowledge and power for centuries, often at the cost of others.

Raising the Dead for Personal Gain:
These darker necromancers, in their quest for immortality, might animate existing corpses or raise the Dead to serve their own selfish desires. They command armies of undead to do their bidding, whether it be for constructing vast fortresses, toiling on cursed farmlands, or conquering territories.

Corruption of Intent
The temptation to raise the Dead can corrupt a necromancer's original intentions. Initially motivated by noble goals, they may slowly turn to the darker aspects of necromancy as they seek to achieve more power and control. The promise of eternal life can cloud their judgment and lead them down a perilous path.

Conflict with Green Wizards
The contrast between Green Wizards and these power-hungry necromancers is stark. Green Wizards actively oppose the dark practices of raising the dead for personal gain and use their powers to restore the Balance disrupted by such necromancers. They often find themselves in direct conflict with those who abuse their necromantic abilities.

Potential for Redemption
While some necromancers fully succumb to the allure of immortality and power, others may be swayed back to the path of balance and redemption. They might realize the consequences of their actions and seek to make amends by aiding the Green Wizards in their quest to protect nature's equilibrium.

This juxtaposition of light and dark within the realm of necromancy creates a rich tapestry of moral ambiguity. The Green Wizards, Masters of Necromancy, find themselves at the heart of a cosmic struggle where the line between preservation and corruption blurs. It is a narrative of choices, consequences, and the eternal dance between life and death that defines the legacy of the Green Wizards.


  • Passive Abilities:
  • Green Scribe
    Wizard Color of Green 5
  • Practitioner of Necromancy
    Wizard Color of Green 5
  • Otherworldly Vision
    Wizard Color of Green 24
  • Death Ward Mastery
    Wizard Color of Green 32
  • True Green Path
    Wizard Color of Green 40

  • Full Abilities:
  • Talk to Me
    Wizard Color of Green 16

  • Abilities:
  • Blighted Ground
    Wizard Color of Green 8
  • Drain Life
    Wizard Color of Green 12
  • Refill Life
    Wizard Color of Green 20

  • Quick Abilities:
  • Adon's Chosen
    Wizard Color of Green 40

  • Reaction Abilities:
  • Soul Guide
    Wizard Color of Green 5
  • Death's Embrace
    Wizard Color of Green 28
  • Mastery Over Death
    Wizard Color of Green 36

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Effect 1 Effect 2 Ambience Music

Item Information