After the defeat of the Genie King at Stormbrook, the heroes of the battle seek out to unite the realm, and restore the might of men to there former glory.
When a caster rolls a melee attack roll, and the result is a natural 1, the target creature can use its reaction to do a [item:D1EADC34-832C-1909-2FC3-722AC857FBEA].
Ranged Attack Roll → Natural 1
CombatCritical Fumble
When a caster rolls a ranged attack roll, and the result is a natural 1, and another ally is direct melee combat with the target (regardless of direction, but typically when an ally's back is toward them), the caster misses the target automatically, and rolls against the lowest ally's [item:A7E84132-F035-4B28-8070-C3348608C538] target in melee combat with the original target.
Critical Hits: Improved Damage - World-shaking (20 x 3)
CombatDamage Roll
When a critical weapon or spell attack occurs: Roll a d20 again, if a natural 20 occurs again, roll ANOTHER d20. If another natural 20 occurs (x3 d20 rolls on the attack roll): Damage is increased by x8 of the critical damage.
Critical Hits: Improved Damage - Remarkable (20 x 2)
CombatDamage Roll
When a critical weapon or spell critical hit occurs: Roll another d20. If double natural 20s on occur. Damage is increased by x4 of the critical damage.
Combat: No Called Shots
CombatAttack Roll
No called shots to increase damage, unless it really makes sense. You cannot say you are always swinging for the creatures head. This is assumed. Combat is complex, creatures in combat are almost always trying to kill you in the most effective way possible to survive.
Massive Damage!! When taking over 50% of your Max Vitality, of a damage roll in a single hit of your total Vitality you MUST make a DC 15 Fortitude. Upon failure you take ONE stack of Maimed.
Picking up Weapon
StatusDisarm
When picking up your weapon within the threat range of a creature you provoke an AoO
Prone: Standing Up
StatusProne
Provokes OoA from any creature. And you lose your reaction standing up.