Pillars of Man

Level 19 | Campaign
After the defeat of the Genie King at Stormbrook, the heroes of the battle seek out to unite the realm, and restore the might of men to there former glory.
15 years as a TTRPG players.
10 years as a Game Master.
0 Games Hosted on FateTide.

Current Players

Jade Jingleton

Elf, Wood Human
20
Player: GhostFrost

Jasper Dolion

Elf, Dark Demonfolk
20
Player: Clayest

Khrask

Dinofolk Nephilim, Dark Werewolf Lineage
20
Player: Dragotyraunt

Niro Greengrove

Onifolk
21
Player: Cannibal

Varedius

Dragonfolk, Red Arcane Ancestral Fusion
18
Player: ethandancz89@gmail.com

Inactive Campaign Players

Price per player-session:
You will be charged when a session starts
FREE
5 of 5 Seats Filled
  • Campaign Schedule:

  • 53 | Wed, Jul 02, 2025, 05:15 PM MDT
  • 54 | Wed, Jul 09, 2025, 05:15 PM MDT
  • 55 | Wed, Jul 16, 2025, 05:15 PM MDT
  • 56 | Wed, Jul 23, 2025, 05:15 PM MDT
  • 57 | Wed, Jul 30, 2025, 05:15 PM MDT
  • Timezone: America/Denver
  • Information:

  • Campaign Level: 19
  • Microphone Required: Yes
  • Microphone Required: Yes
  • Age Requirement: Adult
  • Combat Tactics: Mid
  • Roleplay: Mid
  • Puzzles: Mid
  • Game Experience: Mid
  • Session Duration: 3.00 - 3.00 hours
  • World:

  • World:
  • Calendar: Atheon
  • Time: Uday, Zudius 23rd, 431
  • Custom Campaign Rules:

  • Melee Attack Roll → Natural 1
    Combat Critical Fumble
    When a caster rolls a melee attack roll, and the result is a natural 1, the target creature can use its reaction to do a [item:D1EADC34-832C-1909-2FC3-722AC857FBEA].
  • Ranged Attack Roll → Natural 1
    Combat Critical Fumble
    When a caster rolls a ranged attack roll, and the result is a natural 1, and another ally is direct melee combat with the target (regardless of direction, but typically when an ally's back is toward them), the caster misses the target automatically, and rolls against the lowest ally's [item:A7E84132-F035-4B28-8070-C3348608C538] target in melee combat with the original target.
  • Critical Hits: Improved Damage - World-shaking (20 x 3)
    Combat Damage Roll
    When a critical weapon or spell attack occurs: Roll a d20 again, if a natural 20 occurs again, roll ANOTHER d20.
    If another natural 20 occurs (x3 d20 rolls on the attack roll): Damage is increased by x8 of the critical damage.
  • Critical Hits: Improved Damage - Remarkable (20 x 2)
    Combat Damage Roll
    When a critical weapon or spell critical hit occurs: Roll another d20.
    If double natural 20s on occur. Damage is increased by x4 of the critical damage.
  • Combat: No Called Shots
    Combat Attack Roll
    No called shots to increase damage, unless it really makes sense. You cannot say you are always swinging for the creatures head. This is assumed. Combat is complex, creatures in combat are almost always trying to kill you in the most effective way possible to survive.
  • Critical Hits: Maimed
    Gritty Attack Roll
    Critical hits force the creature to make a DC15 Fortitude Skill Roll or take 1 stack of Maimed.
  • Dying Rolls: Maimed
    Gritty Dying Roll
    Gain one stack of Maimed when failing a Dying Stratum Roll by 5 or more.
  • Massive Damage: Maimed
    Gritty Attack Roll
    Massive Damage!! When taking over 50% of your Max Vitality, of a damage roll in a single hit of your total Vitality you MUST make a DC 15 Fortitude. Upon failure you take ONE stack of Maimed.
  • Picking up Weapon
    Status Disarm
    When picking up your weapon within the threat range of a creature you provoke an AoO
  • Prone: Standing Up
    Status Prone
    Provokes OoA from any creature. And you lose your reaction standing up.
d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information