You harness the raw forces of nature, commanding the elements to obey your will. Choose one of the following effects within range:
Beckon Air. You create a gust of wind that can do one of the following within a 5-foot cube:
- Push an unattended object weighing up to 5 pounds.
- Scatter loose debris such as dust, leaves, or sand.
- Snuff out or ignite a small flame, such as a candle or torch.
- Whisper a message through the wind, which can be heard clearly by a creature within 30 feet.
Beckon Earth. You cause the earth to react in one of the following ways within a 5-foot square:
- Shift loose soil or sand, creating a difficult terrain for 1 minute.
- Cause a small, non-harmful tremor that can topple light objects or disrupt concentration.
- Etch a simple symbol or word into the ground or a stone surface.
- Form a temporary earthen hand that can retrieve or hold a tiny object for 1 minute.
Beckon Fire. You conjure harmless flames or embers in a 5-foot cube that can:
- Illuminate the area as bright as a torch for up to 1 minute.
- Create a floating, spectral ember that follows you and can light flammable objects on command.
- Create a thin trail of sparks that can draw shapes in the air, visible for 1 minute.
- Infuse a piece of coal or wood with a slow-burning heat, enough to keep it warm for 1 hour.
Beckon Water. You summon the essence of water, allowing you to:
- Create a cool mist that lightly dampens a 5-foot cube, refreshing creatures or watering plants.
- Purify a small quantity of water, removing any impurities from a cup's worth.
- Solidify a puddle or pool of water into ice, which melts after 1 minute.
A swirling gust dances through leaves, rippling them in rhythmic waves; the soil beneath shifts subtly, etching ancient symbols; embers glow, tracing fiery lines in the air; droplets crystallize into shimmering, transient ice.