Eyebite
6 |
Spell

Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep.

Each turn you can inflict of the following effects on a target: Panicked, Sickened, or Asleep.

While concentrating, you may cast Eyebite without expending a mana.

  • Asleep The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.
  • Panicked The target is frightened of you. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.
  • Sickened The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.

In the blink of an eye, mortal vision transforms, embracing a broader scope. As the spell settles, a sinister power stirs within, ready to manifest. A single gaze could afflict, induce unconsciousness, or instill abject terror in any creature you meet.

I Cast Eyebite
Chilled nausea grips me as I delve into shadowy forces, crafting ethereal threads through intricate gestures. My eyes metamorphose into midnight-hued obsidian pits, stinging with otherworldly power. The scent of grave dirt wafts into my nostrils, heralding the embrace of dark energy.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 60
  • Duration: 1 minutes

  • Contesting Roll:
  • vs.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information