Eyebite
6 |
Spell

Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. Each turn you can inflict of the following effects on a target: Panicked, Sickened, or Asleep. While concentrating, you may cast Eyebite without expending a mana.

  • Asleep The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake.
  • Panicked The target is frightened of you. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.
  • Sickened The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom saving throw. If it succeeds, the effect ends.

You fix your gaze; your eyes shift into black corridors lined with jagged teeth. Dark energy radiates from them, directing your stare at targets. Each glance emits visible waves that induce panic, sickness, or sleep.

  • Spell Info:
  • Spell Sphere: Arcane
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 60
  • Duration: 1 minutes

  • Contesting Roll:
  • vs.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information