Inflict Wounds
1 |
Spell

Whispering words steeped in malevolence, you slash the air before your adversary. A spectral claw materializes, a fleeting gleam of necromantic might. This sinister force aims to shred armor, unravel flesh, and shatter bone—unleashing an unholy assault tailored to annihilate your foe.

I Cast Inflict Wounds
Channelling the frigid essence of necrotic power, your hands form a lethal grip, a reminder that this spell can be wielded by any of the faith, both benevolent and malevolent. Laden with the power of flesh-killing necrosis, your clawed hands move to strike. Yet, your adversary eludes, and the warmth returns to your hands as the ambient air absorbs the thwarted potency of your endeavor.

  • Spell Info:
  • Spell Sphere(s): Divine
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:

  • Spell Melee Attack Roll:
  • Spell Upcastable :

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information