The target cannot take reactions. Roll on a d6:
Effect | Description | |
---|---|---|
1 - 4 | Wander | The target takes no action or bonus action and uses all of its movement to move in a random direction. |
5 - 6 | Save Attempt | The target doesn't move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success. |