Commune with Nature
1 Minute 5 |
Spell

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

  • terrain and bodies of water
  • prevalent plants, minerals, animals, or peoples
  • powerful celestials, fey, fiends, elementals, or undead
  • influence from other planes of existence
  • buildings

For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

Palms pressed to the earth, you merge with the land, uttering the spell. A flood of nature's symphony—animal leaps, tree whispers, flowing waters—engulfs your senses, an influx beyond mortal capacity. Amidst this sensory deluge, your task is to sift and extract the specific information you seek.

I Cast Commune with Nature
Elemental questions, ancient tongues—my spell. Hands skyward, then to earth, I seek wisdom from the world. It responds, unveiling secrets miles around, guiding me to the sought treasures.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time:  1 Minute

  • Parameters:
  • Range:

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information