Commune with Nature
1 Minute 5 |
Spell

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

  • terrain and bodies of water
  • prevalent plants, minerals, animals, or peoples
  • powerful celestials, fey, fiends, elementals, or undead
  • influence from other planes of existence
  • buildings

For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

You press your hands into the earth; vines and flowers spiral around you. Glowing outlines map rivers, landmarks, and hidden paths within three miles—or 300 feet underground—unveiling the land’s intricate details.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time:  1 Minute

  • Parameters:
  • Range:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information