Knights Move
1 |
Spell

You grab a willing ally, and move both yourself and them up to 30ft in any direction.

You clasp your ally’s arm, a surge of energy enveloping you both. In a blink, the world around you shifts, and you reappear together 30 feet away, landing firmly in your new position.

  • Spell Info:
  • Spell Sphere(s): Divine
  • Spell Circle: Circle of Evocation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Max Targets: 1

  • Speed:
  • Teleport (ft): +30

  • Willing Target: The spell or ability can only be used against a willing or friendly target (another summon or party member), otherwise it fails. Targets with their defenses lowered can be effected, if by default they are hostile.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information