Raise Dead
1 Hour 5 |
Spell

You return a Dead creature you Reach to life, provided that it has been Dead no longer than 10 days. If the creature's Soul is both willing and at liberty to rejoin the Body, the creature reTurns to life with 1 Vitality.

This Spell also neutralizes any Poisons and cures nonmagical diseases that affected the creature at the time it died. This Spell doesn't, however, remove magical diseases, Curses, or similar effects; if these aren't first removed prior to Casting the Spell, they take effect when the creature reTurns to life. The Spell can't return an Undead creature to life.

This Spell Closes all mortal wounds, but it doesn't restore missing Body parts. If the creature is lacking Body parts or organs integral for its survival—its head, for instance—the Spell automatically fails.

Coming back from the Dead is an ordeal. The GM can determine effects like Exhausted, insanity, or other effects to apply to the PC.

Cradling the precious diamond above the fallen, I chant, urging the departed soul to return. The diamond shatters, releasing golden motes that flow from my fingertips into the lifeless form. Miraculously, the corpse's eyes flutter and gently reopen.

I Cast Raise Dead
Whispering over the deceased, I pulverize the diamond, releasing its essence. The dust hovers over the body, weaving a crimson, ethereal curtain. Each grain dissolves upon touching the lifeless form, akin to snowflakes vanishing. Patience prevails, and soon, the chest stirs, hands twitch, and feet come to life—a resurrection in delicate motion.

  • Spell Info:
  • Spell Sphere(s): Divine
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time:  1 Hour

  • Parameters:
  • Range:

  • Healing Roll:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information