Raise Dead
1 Hour 5 |
Spell

You touch a creature that has been dead for no more than 10 days, calling its soul back to its body. If the creature’s soul is willing and free to return, it is restored to life with 1 Vitality.

This spell neutralizes any poisons and cures nonmagical diseases afflicting the creature at the time of death. It does not remove magical diseases, curses, or similar effects; if these remain, they resume affecting the creature upon its return. This spell cannot restore life to undead creatures.

The spell mends all mortal wounds but does not regenerate missing body parts. If the creature lacks vital organs or limbs necessary for survival—such as its head—the spell fails.

Returning from death is a harrowing ordeal. The GM may impose conditions such as Exhaustion, madness, or other lingering effects to reflect the trauma.

You kneel beside the lifeless body, placing your hands gently on it. A soft, golden glow spreads from your fingertips, seeping into the corpse. Wounds close, breath stirs faintly, and life slowly returns to their form.

  • Spell Info:
  • Spell Sphere: Divine
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time:  1 Hour

  • Parameters:
  • Range:

  • Healing Roll:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information