Raise Dead
1 Hour 5 |
Spell

You return a Dead creature you Reach to life, provided that it has been Dead no longer than 10 days. If the creature's Soul is both willing and at liberty to rejoin the Body, the creature re Turns to life with 1 Vitality.

This Spell also neutralizes any Poisons and cures nonmagical diseases that affected the creature at the time it died. This Spell doesn't, however, remove magical diseases, Curses, or similar effects; if these aren't first removed prior to Casting the Spell, they take effect when the creature re Turns to life. The Spell can't return an Undead creature to life.

This Spell Closes all mortal wounds, but it doesn't restore missing Body parts. If the creature is lacking Body parts or organs integral for its survival—its head, for instance—the Spell automatically fails.

Coming back from the Dead is an ordeal. The GM can determine effects like Exhausted, insanity, or other effects to apply to the PC.

You kneel beside the lifeless body, placing your hands gently on it. A soft, golden glow spreads from your fingertips, seeping into the corpse. Wounds close, breath stirs faintly, and life slowly returns to their form.

  • Spell Info:
  • Spell Sphere(s): Divine
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time:  1 Hour

  • Parameters:
  • Range:

  • Healing Roll:

d100
Mod
ADV/DIS
-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information