Wind Aura
2 |
Spell

A magical aura of wind surrounds the creature.

All open flames within the aura are extinguished unless they are magical.

An invisible current envelops you, carrying a gentle breeze or a gust, depending on your will. The ethereal zephyr not only enhances your presence but also provides a subtle, soothing influence on those within its calming embrace.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Abjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 10 minutes

  • AC Mod Magical: +2

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information