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FateTide Tell Your Story
Purple Wizard, Tier 1
Medium - Size
Wizards, Tier 1
3,000 gp
10 gp / day
130 lbs
Controller Role
2
311.35

Body
Mind
Soul
Vitality
14 / 14
Mana
2 / 2
Armor
9
9
Luck
Walking Speed
30
Jumping Speed
10
Unhindered Attacks
1
Reach
5
ST 1 | 1 SP | d4
ST 2 | 4 SP | d5
Language Fluent

Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • At Will Spell At Will Spell(s):
  • Charm Person
    14.03 2ap 1 Circle of Charm
  • Friendly Demeanor
    11.55 2ap 0 Circle of Charm


  • Mind Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level 1 | Slumberwave
  • Spell Level 2 | Suggestion


  • Monster Bit Monster Bits:
  • 21 Humanoid Blood
    0.15 gp
  • 57 Animal Bone
    0.03 gp
  • 39 Animal Fat
    0.5 gp
  • 135 Animal Meat
    0.05 gp
  • 18 Soft Skin
    0.05 gp

A cloaked figure in violet robes stands before you, shimmering patterns shifting across the fabric. Their gaze is unsettlingly steady, lips forming silent words. The air around them ripples as faint illusions flicker, distorting reality in subtle ways.

The Purple Wizard Neophyte is a fledgling enchanter, specializing in manipulation, suggestion, and mind-altering magic. They lack the raw power of their advanced counterparts but can still charm, deceive, and influence those around them with subtle spells.

Wizards, Tier 1
Creature Template
Creature Template
3,000 gp 5.38

Neophyte Wizards are fledgling spellcasters who have begun to grasp the fundamentals of their chosen school of magic. They are typically students, apprentices, or self-taught individuals who have not yet attained full mastery. While they are capable of casting spells and wielding magical power, their abilities are still developing, and they lack the deep reserves of more experienced wizards.

Combat Role

  1. Neophytes are battlefield controllers or support casters.
  2. They rarely deal large amounts of direct damage but instead focus on protecting allies, countering enemy spells, or providing tactical advantages.
  3. They should be protected by stronger creatures in an encounter, as their low defenses make them easy targets.
Clothes, Robe
Component Pouch
Pouch
Shoes, Leather
 

  • Inventory Equipped Inventory Equipped:
  • Clothes, Robe
    0.1 gp
  • Component Pouch
    25 gp
  • Pouch
    0.5 gp
  • Shoes, Leather
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • Ink, 1-ounce bottle
    10 gp
  • Magical Ink
    50 gp
  • Quill Pen
    0.2 gp
  • Scroll Case
    1 gp
  • Spellbook
    50 gp

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • Bending Weapon Skill Bending Weapon Skill
  • Magic Magic
  • Psyche Psyche

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Common Common Language Skill

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information