Hydra
50,000 gp
9,000 lbs
16

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157 / 157
14
18
30
30
60
5
10

  • Natural Armor:
  • Natural Armor +4
    0 gp


  • Natural Weapon(s):
  • Bite (10) (d10)


  • Passive Abilities:
  • Countless Eyes
    12000 gp
  • Hold Breath (1 hour)
    500 gp
  • Hydra Heads
    10000 gp
  • Multiple Head Attacks
    2500 gp
  • Reactive Heads
    8000 gp
  • Wakeful
    1500 gp

The colossal beast appears in repose, its scaled flank gently rising and falling, and a finned tail twitching in a canine dream-like manner. Four dragon-like heads emit resonant snores. Yet, one head rises above the others on a long neck, its bright yellow eyes wide open and alert, maintaining a vigilant watch.

The Hydra: Spawn of Primordial Chaos

Born from the churning depths of the ancient world, the hydra is a terror of reptilian might, its massive, crocodilian body writhing with multiple serpentine necks, each crowned with a snapping maw. Legends tell of its origins stretching back to the dawn of time, when the first waters of the world pooled in the cracks of creation. From these dark depths, the hydra emerged, a beast of ceaseless hunger, embodying the relentless force of predation.

A Legacy of Blood and Wrath

It is said that in the earliest days, before the rise of mortals, the gods waged war upon the children of chaos—monstrous beings whose very existence threatened the order of the world. One such battle saw the heavens clash with the progeny of the primordial sea, and as divine steel cleaved through the monstrous flesh of these beasts, their blood seeped into the earth and waters, tainting them forever. From this ichor, the hydras were born, each a living echo of those ancient horrors, cursed to roam the world with a hunger that can never be sated.

Everlasting Hunger

A hydra is a predator beyond reckoning, consuming everything in its path in a frenzy of gnashing fangs and tearing claws. It does not kill for sport—only necessity—and its necessity is endless. A hydra will strip a region of life, leaving only bones and silence in its wake before slinking into the waters to seek a new hunting ground. Even its own kind is not safe from its insatiable appetite. When food is scarce, a hydra’s heads may turn upon one another, each fighting for dominance, devouring and regrowing in an eternal cycle of hunger and regeneration.

The Death That Feeds

The hydra's most dreaded trait is its unnatural resilience. Though its heads may be severed, the beast is cursed—or blessed—with a defiance against death itself. From the bloody stumps, new heads surge forth, multiplying with each strike unless the wound is seared shut. This regeneration is both a gift and a curse, as some ancient texts claim that the hydra does not truly die when slain—it merely falls into torpor, its body lying dormant until the right conditions awaken it once more.

Dwellers of Water and Ruin

Hydras are most commonly found in vast wetlands, deep rivers, and mist-shrouded lakes, their forms gliding just beneath the surface before striking with terrifying speed. Ancient ruins lost to time—half-sunken temples and forgotten fortresses—often become their resting places, their waters darkened by the remnants of past meals. While they do not require the shelter of lairs, hydras in colder climates are known to burrow into cavernous dens or take refuge in the remnants of long-abandoned citadels.

A hydra rarely sleeps fully, for it is ever watchful. Even when its massive body slumbers, at least one head remains awake, its golden eyes gleaming in the darkness, waiting for the next unfortunate soul to stray too close.

The Test of Heroes

To battle a hydra is to fight a force of nature itself. Slaying one has long been the mark of a true champion, a trial that proves both cunning and might. The greatest warriors and monster slayers know that brute strength alone is not enough—the secret to felling a hydra lies not in overwhelming it, but in outwitting it, understanding the rhythm of its cursed existence.

Yet, for all their ferocity, hydras are not creatures of malice. They are not driven by cruelty, nor by vengeance. They are merely what they were born to be—predators without end, as eternal as the waters that birthed them.

Environment:

d100
Mod
ADV/DIS
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Effect 1 Effect 2 Ambience Music

Item Information