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Whirlwind Kick
2ap 3 | Circle of Transmutation
Spell
7

You leap into the air and spin like a tornado, striking foes all around you with supernatural Force Force as you fly up to 60 feet in a straight line.

You must be able to Move Move in order to cast this Spell Spell. Your movement (which does not provoke Opportunity Attack Opportunity attack) must end on a surface that can support your weight or you fall as normal.

You become a cyclone, a tempest in flight. A kinetic dance propels you, striking foes with celestial force. Each hit resonates with thunderous energy, and your choice molds the dance of gravitational whims, pulling or pushing those within the vortex's celestial embrace.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic Arcane
  • Spell Circle: Circle of Transmutation Circle of Transmutation
  • Components:  Spell Component VerbalSpell Component Somatic
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Near (60)
  • AOE: 60 Aoe Distance Depth 5 Aoe Distance Height 5 Line

  • Spell Melee Attack Roll Spell Melee Attack Roll:
  • Spell Upcastable :

  • Push Ft After Hit Push (ft) target ANY direction: 10

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information