Master of the Sun
9 |
Spell

You raise your hand toward the sun and speak a word of power, commanding it to either rise or set instantly to an hour of your choosing.

Additionally, you can intensify its brilliance, potentially blinding creatures of your choice within sight, or diminish its warmth, causing a sudden, intense chill.

The effects on weather and light are controlled by the GM within the encounter. This ability functions only when you are outdoors.

The sun shifts at your command, sinking or rising with unnatural speed. Its light sharpens, turning blinding white, or fades into a cold, dim glow, casting stark shadows and chilling the air around you.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Evocation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:

  • Ability only works if NOT in environment:
  • Underground

  • Consumes 4 Ability Charges:
  • Harmony
    Druid 1

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information