Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Master of the Sun
Concentration 2ap 9 | Circle of Evocation
Spell

You raise your hand toward the sun and speak a word of power, commanding it to either rise or set instantly to an hour of your choosing.

Additionally, you can intensify its brilliance, potentially blinding creatures of your choice within sight, or diminish its warmth, causing a sudden, intense chill.

The effects on weather and light are controlled by the GM within the encounter. This ability functions only when you are outdoors.

The sun shifts at your command, sinking or rising with unnatural speed. Its light sharpens, turning blinding white, or fades into a cold, dim glow, casting stark shadows and chilling the air around you.

  • Spell Spell Info:
  • Spell Sphere: Primal Sphere of Magic Primal
  • Spell Circle: Circle of Evocation Circle of Evocation
  • Components:  Spell Component Verbal
  • Casting Time:  2ap

  • Parameters Parameters:
  • Range: Unlimited

  • Consumes Ability Charges Consumes 4 Ability Charges:
  • Harmony
    1 Druid

Pre-conditions

  • Ability Only Works while Environment is NOT Active Ability only works if NOT in environment:
  • Underground

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information