Troll
Troll
10

|

13
17
68
68
0
2
30
60

3


  • Natural Armor:
  • Natural Armor +4
    0 gp


  • Natural Weapon(s):
  • Bite (d6)
  • Claw (2d6)


  • Passive Abilities:
  • Keen Smell
  • Troll Regeneration


Despite its hunchbacked posture, this warty humanoid looms as tall as an ogre. Green-skinned with a long, bent-carrot nose, its mouth houses a chaotic arrangement of misplaced molars and fangs. Long, clawed hands with too many fingers create an eerie silhouette. Noisily sniffing the air through pinched nostrils, it peers about with black eyes set deep under a heavy brow, exuding an unsettling and grotesque presence.

Born with horrific appetites, trolls eat anything they can catch and devour. They have no society to speak of, but they do serve as mercenaries to orcs, ogres, ettins, hags, and giants. As payment, trolls demand food and treasure. Trolls are difficult to control, however, doing as they please even when working with more powerful creatures.

Regeneration. Smashing a troll's bones and slashing through its rubbery hide only makes it angry. A troll's wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll's flesh. The trolls, enraged, will attack individuals making acid and fire attacks against them above all other prey.

Troll Freaks. Their regenerative capabilities make trolls especially susceptible to mutation. Although uncommon, such transformations can result from what the troll has done or what has been done to it. A decapitated troll might grow two heads from the stump of its neck, while a troll that eats a fey creature might gain one or more of that creature's traits.

Environments:

d100
Mod
ADV/DIS

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Effect 1 Effect 2 Ambience Music

Item Information