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FateTide Tell Your Story
Troll
Large
1,000 lbs
10
357.76

Body
Mind
Soul
Vitality
68 / 68
Armor
13
17
Luck
Walking Speed
30
Jumping Speed
16
Nightsight
60
Unhindered Attacks
3
Reach
5
Damage Type Resistance
Damage Type Immunity
Immune Status Effect
Status Effect Permanent
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
Skill Roll Adv
Language Fluent

  • Natural Armor Natural Armor:
  • Natural Armor +4
    64 0 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (d6)
    53.13
  • Claw (2d6)
    142.24


  • Passive Ability Passive Abilities:
  • Keen Smell
    500 gp
  • Regeneration (10) (Fire / Acid)
    100000 gp
  • Stonebound Curse
    -100 -2000 gp

  • Attack Ability Attack Abilities:
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill


  • Monster Bit Monster Bits:
  • 60 Animal Blood
    0.1 gp
  • 200 Animal Bone
    0.03 gp
  • 150 Animal Fat
    0.5 gp
  • 300 Animal Meat
    0.05 gp
  • 90 Hard Skin
    0.1 gp

Despite its hunchbacked posture, this warty humanoid looms as tall as an ogre. Green-skinned with a long, bent-carrot nose, its mouth houses a chaotic arrangement of misplaced molars and fangs. Long, clawed hands with too many fingers create an eerie silhouette. Noisily sniffing the air through pinched nostrils, it peers about with black eyes set deep under a heavy brow, exuding an unsettling and grotesque presence.

Born with horrific appetites, trolls eat anything they can catch and devour. They have no society to speak of, but they do serve as mercenaries to orcs, ogres, ettins, hags, and giants. As payment, trolls demand food and treasure. Trolls are difficult to control, however, doing as they please even when working with more powerful creatures.

Regeneration

Smashing a troll's bones and slashing through its rubbery hide only makes it angry. A troll's wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll's flesh. The trolls, enraged, will attack individuals making acid and fire attacks against them above all other prey.

Troll Freaks

Their regenerative capabilities make trolls especially susceptible to mutation. Although uncommon, such transformations can result from what the troll has done or what has been done to it. A decapitated troll might grow two heads from the stump of its neck, while a troll that eats a fey creature might gain one or more of that creature's traits.

Environments: Arctic Forest Hill Mountain Swamp Underground

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information