Choose one creature or nonmagical object you can see within range. You transform the target into a different creature, transform a creature into a nonmagical object, or transform a nonmagical object into a creature. An object must not be worn or carried. The transformation lasts for the duration, or until the target drops to 0 Vitality or dies.
This spell has no effect on a dead target or a shapechanger. An unwilling creature may make a Fortitude Contesting Roll. On a success, it is not affected.
- Creature into Creature: The target becomes a creature with a CR equal to or lower than its own CR or level. Its game statistics, including mental abilities, are replaced by the new form’s statistics, but it keeps its alignment and personality. It gains the new form’s Vitality, and when it reverts, it returns to the Vitality it had before transforming. Excess damage carries over if the new form drops to 0 Vitality. The target’s gear merges into the form, and it cannot use equipment. It can only speak, cast spells, or use hands if the new form is capable of doing so.
- Object into Creature: You transform a nonmagical object into a creature whose size is no larger than the object and whose CR is 9 or lower. The creature is friendly to you and your companions, acts on your turn, and follows your chosen actions and movement. If the spell becomes permanent, you no longer control it, though it may remain friendly depending on how it was treated.
- Creature into Object: You transform a creature and everything it wears or carries into a nonmagical object no larger than the creature’s size. The creature’s statistics become those of the object, and it has no memory of the time spent in object form once the spell ends.
You extend your hand, watching as the target warps, flesh and form bending impossibly. Limbs dissolve, twist, and reform with unnatural grace, the creature remade into something entirely new—a masterpiece of magic, unrecognizable from moments before.