Wild Magic Surge Table
Random Table

Wild Magic Surge Table
Effect
1A fireball explodes with you at the center. You and each creature within 20 feet of you who must make a Balance vs. Fortitude, taking 5d6 fire damage on a failed roll, or half as much damage on a successful one.
2You recover all your mana.
3You lose the ability to hear for 1 day.
4Each creature within 30 feet of you takes 1d10 necrotic damage. You regain vitality equal to the sum of damage dealt.
5You teleport to an alternate plane, then return to the location where you started after 1 minute.
6You transform into a large empty barrel for 1 minute, during which time you considered petrified.
7You are at the center of a Darkness Sphere spell for 1 minute.
8You are frightened by the nearest creature until the end of your next turn.
9You are resistant to all damage types for 1 minute.
10A random creature within 60 feet of you is poisoned for 1d4 hours.
11Make a Psyche vs DC15. If you fail, you are polymorphed into giant dragonfly for 1 minute.
12Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.
13You immediately gain 20 temporary vitality.
14You teleport up to 60 feet to an unoccupied space that you can see.
15You are the center of a silence spell for 1 minute.
16You are vulnerable to fiends for 1 hour. Such creatures gain advantage on attack rolls made against you.
17For the next day, any time you make an skill roll, roll 1d6 and subtract the result.
18For any spell that requires a defensive skill roll you cast within the next minute, the target gains advantage.
19The next single target spell you cast within the next minute must target one additional target.
20A demon whose CR is equal to your level appears near you. Make a Influence vs. Willpower of the demon. If you make it, the demon is subservient, otherwise, it is hostile. The demon, if not banished or defeated, vanishes after 1 day.
21For the next minute, every creature within 60 feet of you that hears you speak only hears insults as if you are casting vicious mockery at first level.
22For the next day, you have advantage on the next 2d6 rolls you make where you don't already have advantage.
23You are protected from Aberrations for 1 day. Such creatures cannot attack you or harm you unless they save a Willpower vs. DC12.
24For 1 minute, a duplicate of yourself appears in the nearest open space which can take actions independently, and goes on the same Initiative as you. However, any damage it takes as well as any spell slots or sorcery point it uses applies to you as well.
25A loud boom emanates from you. All creatures within 15 feet take 2d8 thunder damage and must make a Fortitude vs DC12 or be deafened for 1 minute.
26All creatures within 60 feet of you regain 2d8 vitality.
27You transform into a marble statue of yourself for 1 minute, during which time you are considered petrified.
28You are immune to disease for 1 week.
29You immediately drop to 0 vitality and are dying.
30Make a Willpower vs DC15. If you fail, you are transformed into a raven for 1 minute, as if by a polymorph spell.
31You are protected from Beasts for 1 day. Such creatures cannot attack you or harm you unless they roll Willpower vs. DC12.
32You transform into a stuffed toy resembling yourself for 1 minute, during which time you are considered petrified.
33You stand at the center a circular wall of fire with a radius of 15 feet. Any creature in any of the spaces covered by this fire must make a Balance vs DC15 or take 5d8 fire damage. The wall of fire remains for 1 minute.
34Choose 1 permanent or triggered effect that has happened to you or somebody else that you’ve received from this chart and remove it, even if it was beneficial.
35You are vulnerable to Beasts for 1 hour. Such creatures gain advantage when attacking you.
36You permanently lose the ability to smell. This sense can be restored with a spell that removes curses such as remove curse.
37You are vulnerable to Celestials for 1 hour. Such creatures gain advantage when attacking you.
38Make a Willpower vs. DC12. If you fail, you are transformed into a cat for 1 minute, as if by a Polymorph spell.
39You are vulnerable to Plants for 1 hour. Such creatures gain advantage when attacking you.
40You gain the service of an arcane eye for 1 hour that does not require concentration.
41You are protected from Celestials for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
42You transform into a medium-sized potted plant for 1 minute, during which time you are considered petrified.
433d6 random gems appear near you, worth 50gp each.
44All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any melee weapon attack they make within the next minute.
45For 2d6 days, you glow bright yellow. You have DIS on Sneak.
46You stand at the center a circular wall of force with a radius of 15 feet. Any creature in any of the spaces covered by this wall must make a Balance vs. DC15 or take 5d8 force damage. The wall remains for 1 minute.
47All creatures within 20 feet of you are knocked prone.
48You are vulnerable to Aberrations for 1 hour. Such creatures gain ADV when attacking you.
49For the next day, you are in the Border Ethereal near the location you were last in.
50All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any ranged weapon attack they make within the next minute.
51You are at the center of a 10-foot radius antimagic field that negates all magic equal to or less than your level for 1 hour and does not require concentration.
52Make a Willpower vs DC12. If you fail, you are transformed into a wolf for 1 minute, as if by a polymorph spell.
53You are protected from Elementals for one day. Such creatures cannot attack you or harm you unless they succeed on Willpower vs. DC12.
54All of your hair permanently falls out. Only a spell such as remove curse can end this effect.
55You gain the ability to speak one new language of your choice. However, you lose the ability to speak one language you already know.
56A 30-foot cube hypnotic pattern appears with you at the center. All creatures within the pattern must succeed on a Willpower vs. DC10 or fall asleep for 1 minute or until they take damage.
57You permanently forget one cantrip. A spell such as remove curse can restore your memory.
58You immediately take 2d10 psychic damage.
59You are vulnerable to Undead for 1 hour. Such creatures gain ADV when attacking you.
60You transform into an iron statue of yourself for 1 minute, during which time you are considered petrified.
61You gain 10 mana.
62If you die within the next minute, you come back to life as if by the reincarnate spell.
63You lose 5 mana.
64All creatures that can perceive you must make a Willpower vs. Influence or be frightened of you.
65You are vulnerable to Elementals for 1 hour. Such creatures gain ADV when attacking you.
66You are protected from Fey for 1 day. Such ceatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
67You gain the service of an arcane sword that does not require concentration until your next long rest is completed.
68You permanently gain one cantrip. A spell such as remove curse can end this effect.
69All allies within 20 feet of you get gain a -2 penalty on attack and damage rolls for any melee attack they make in the next minute.
70All allies within 20 feet of you heal up to 3d8 vitality.
71You lose the ability to see for 1 day. During this time, you have the blinded condition.
72You gain the service of a phantom steed for 1 week.
73Make a Fortitude vs. DC15. If you fail, you are stunned for 1 minute.
74You transform into a stone statue of yourself for 1 minute, during which time you are considered petrified.
75All creatures within 20 feet of you, including you, must make a Balance vs. DC15 or be affected by a faerie fire spell.
76Permanently increase one essence of your choice by 1 point. Permanently decrease a different essence of your choice by 1 point. A spell such as remove curse can end this effect.
77You are able to speak, read, and write any language for 1 day.
78Make a Foritude vs. DC12. If you fail, you are transformed into a giant spider for 1 minute, as if by the polymorph spell.
79Gain the sympathy effects of the antipathy/sympathy spell for 3d6 days.
80You are protected from Fiends for one day. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
81All allies within 20 feet of you gain a -2 penalty to attack and damage rolls for any ranged attack they make within the next minute.
82For one minute, any spell with a casting time of 2ap can be cast as 1ap.
83Make a Fortitude vs. DC12. If you fail, you are transformed into a giant rabbit for 1 minute, as if by the polymorph
84The next time you cast a spell, do not roll on this table.
85For the next day, gain ADV on ALL skill rolls.
86The next time you cast a spell, roll twice on this chart. Both effects will apply.
87You are vulnerable to Fey for 1 hour. Such creatures gain ADV when attacking you.
88You transform into an empty wooden chest for 1 minute, during which time you are considered petrified.
89Gain the antipathy effects of the antipathy/sympathy spell for 3d6 days.
90All creatures within 30 feet of you must make a Willpower vs. DC12. Those that fail fall asleep for 1d6 minutes.
91You are protected from Plants for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
92All your allies within 20 feet of you gain a +2 bonus to their AC for 1 minute.
93The next time you fall below 0 vitality within the next month, you automatically are dead.
94Gain 1 spirit permenently.
95For the next day, any time you make an skill roll, roll 1d6 and add the result.
96Make a Fortitude vs. DC12. If you fail, you are transformed into a sheep for 1 minute, as if by the polymorph spell.
97All allies within 30 feet of you gain a -2 penalty to their AC for 1 minute.
98You are protected from Undead for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
99You jump forward in time exactly 1 minute, for 1 minute. From the perspective of everyone else, you cease to exist during that time.
100All spells you cast within the next minute automatically fail.
101For the next day, your skin tone changes color every 30 minutes, cycling through the colors of the rainbow.
102You are confused for 1 minute, as though you were affected by the confusion spell.
103Your Body is increased by +1 for 1 day.
104A third eye appears in your forehead, giving you ADV on Attention for 1 minute.
105The next spell you cast within the next minute that does damage, the damage is maximized.
106For the next minute, you can teleport up to 20 feet as part of your movement on each of your turns.
107You become intoxicated for 2d6 hours.
108Your Mind is decreased by -1 for 1 day.
109Your Soul is increased by +2 for 1 day.
110For 1 minute, any flammable item you touch, that you aren't already wearing or carrying, bursts into flame.
111Plants grow around you and you are restrained for 1 minute.
112A random creature within 30 feet of you gains a flying speed equal to its walking speed for 1 minute.
113You may immediately take 1 additional action.
114If you fall within the next day, you automatically have the benefit of the feather fall spell.
115You recover 5 mana.
116For the next spell you cast within 1 minute that does damage, the damage is minimized.
117You have are surrounded by a spectral shield for 1 minute, giving you a +2 bonus to your AC and immunity to magic missile.
118You and all creatures within 30 feet of you gain vulnerability to piercing damage for 1 minute.
119For 1 minute, you gain +2 DR.
120You are protected from Elementals for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
121For the next minute, one creature of your choice gets a -2 penalty to its AC, attack rolls, and damage rolls.
122You and all creatures within 30 feet of you gain vulnerability to bludgeoning damage for 1 minute.
123You emanate light in a 30-foot radius for 1 minute. Any creature within 5 feet of you that can see is blinded until the end of its next.
124For the next hour, you gain ADV on Influence when dealing with any creature wearing black, but DIS if they are wearing white. If they are wearing both, this doesn't apply.
125You are protected from Plants for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
126Your Mind is increased by +1 for 1 day.
127Within the next hour, you have ADV on the next roll you make where you don't already have ADV.
128You gain a +2 bonus to your AC for 1 minute.
129For the next minute, you are in the Border Ethereal near the location you were last in.
130For the next minute, you gain resistance to thunder and force damage.
131An imp appears within 30 feet of you. Make a Influence vs. Empathy. If you succeed it, the imp is subservient, otherwise, it is hostile. The imp, if not banished or defeated, vanishes after 1 day.
132For the next minute, you gain resistance to fire and cold damage.
133For the next hour, you gain ADV on Influence when dealing with any creature wearing red, but DIS if they are wearing green. If they are wearing both, this doesn't apply.
134You gain the service of an arcane eye for 1 minute that does not require concentration.
135You lose the ability to smell for 1 day.
136You gain a -2 penalty to your AC for 1 minute.
137You and all creatures within 30 feet of you gain vulnerability to necrotic damage for 1 minute.
138You become invisible and silent for 1 minute.
139Your Body is increased by +2 for 1 day.
140You can detect the thoughts of 1 creature you can see within 30 feet of you for 1 minute.
141For the next minute, all melee attacks you make with a non-magical weapon gain a +1 bonus to hit and to damage, and are considered magical for the purpose of overcoming resistances.
142Your Body is decreased by -2 for 1 hour.
143You gain freedom of movement for 1 day.
144Your Body is decreased by -3 for 1 hour.
145You are affected by a faerie fire spell for 1 minute.
146You are protected from Beasts for 1 hour. Such creatures cannot attack you or harm you unless they succeed a Willpower vs. DC12.
1473d6 gold pieces appear near you.
148For 2d6 hours, you have a faint pink glow. Anyone trying to perceive you has ADV on their Attention.
149You gain the ability to breath water for 1 day.
150You and all creatures within 30 feet of you gain vulnerability to slashing damage for 1 minute.
151For the next minute, light and darkness quickly alternate around you in a 30-foot radius, creating a strobe effect. Sight-based creatures gain a -1 penalty on attack rolls against you and Attention against you, and you gain a +1 bonus to Sneak.
152All creatures within 20 feet of you must make a Balance vs. DC15 or be knocked prone.
153You are protected from Undead for one hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
154For the next minute, you can pass through any solid, non-magical wall that is 6 or fewer inches thick.
155You are protected from Fiends for one hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
156You permanently gain one 1 mana, but lose a cantrip. A spell such as remove curse can end this effect.
157You immediately gain 15 temporary vitality.
158All gold you are carrying is now silver.
159For the next minute, you gain resistance to necrotic and radiant damage.
160You are at the center of a fog cloud spell which lasts for 1 minute.
161Your Soul is increased by +2 for 1 day.
162You and all creatures within 30 feet of you gain vulnerability to lightning damage for 1 minute.
163You and all creatures within 30 feet of you gain vulnerability to force damage for 1 minute.
164For the next minute, any creature you touch takes 2d6 lightning damage.
165You gain blindsight with a radius of 60 feet for 1 minute.
166You are surrounded by a horrible, noxious odor for 1 minute. Anyone within 10 feet of you must make a Foritude vs. DC15 or be stunned.
167Your Soul is decreased by -2 for 1 hour.
168You gain the service of a phantom steed for 1 day.
169You and all creatures within 30 feet of you gain vulnerability to acid damage for 1 minute.
170Your Soul is decreased by -3 for 1 hour.
171Your walking speed is increased by +10 feet for 1 day.
172You gain the ability to walk on water for 1 day.
173You and all creatures within 30 feet of you gain vulnerability to psychic damage for 1 minute.
174One creature of your choice gets a +2 bonus to all attack rolls, damage rolls, and their armor class AC for 1 minute.
175You have -2 Skill Roll Modifer to your main weapon skill for for 2d6 days.
176All food and drink within 30 feet of you becomes putrid, spoiled, or rotten. Consuming this food deals 2d6 poison damage and causes the poisoned condition for 1 hour.
177All silver you are carrying is now copper.
178You and all creatures within 30 feet of you gain vulnerability to fire damage for 1 minute.
179You have DIS on all skill rolls for 1d4 hours.
180You are protected from Fey for one hour. Such creatures cannot attack you or harm you unless they succeed on a Willlpower vs. DC12.
181For the next hour, any time you make a skill roll, roll 1d6 and subtract the result.
182For the next minute, you gain resistance to poison and psychic damage.
183You’re feeling lucky. Gain 1 luck.
184You immediately take 2d6 psychic damage.
185You're feeling unlucky. Lose 1 luck.
186Gain ADV on Foritude for 1 day.
187You and all creatures within 30 feet of you gain vulnerability to thunder damage for 1 minute.
188You and all creatures within 30 feet of you gain vulnerability to cold damage for 1 minute.
189You gain the ability to speak one language of your choice for 1 day.
190You and all creatures within 30 feet of you gain vulnerability to radiant damage for 1 minute.
191You are protected from Celestials for 1 hour. Such creatures cannot attack you or harm you unless they succeed a on a Willpower vs. DC12.
192For the next minute, you are unable to cast any spell that causes damage of any type.
193You gain spider climb for 1 minute, and it does not require concentration to maintain.
194If you have any Sanguine, you lose them all.
195You and all creatures within 30 feet of you gain vulnerability to poison damage for 1 minute.
196You gain the ability to speak with animals for 1 day.
197All food and drink within 30 feet of you is purified.
198You are protected from Aberrations for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
199All your clothing and equipment teleports to the nearest open space at least 15 feet from you that you can see.
200You have DIS on all Balance skill rolls.
201A puddle of grease appears where you are standing, with a 10-foot radius. You and anyone within 10 feet of you must make a Balance vs. DC12 or fall prone.
202You levitate 6 inches off the ground for 1 minute.
203You gain tremorsense with a range of 30 feet for 1 minute.
204You make no sounds for 1 minute, and are considered silenced, and you gain ADV on Sneak.
205You grow a beard made of feathers, which remains until you sneeze.
206You can't speak for 1 minute. When you try, pink bubbles float out of your mouth.
207You are immune to intoxication for the next 5d6 days.
208You Gain 1 Luck, and 1 Mana.
209For the next minute, you must shout when you speak.
210Illusory butterflies and flower petals flutter in the air around you in a 10-foot radius for 1 minute.
211You cast mirror image on yourself, which lasts for 1 minute and does not require concentration.
212You are surrounded by faint, ethereal music for 1 minute.
213You regain all expended sorcery points.
214Your hair grows to double its current length over the next minute.
215Your hair falls out but grows back within 1 day.
216You gain the ability to speak one additional language of your choice for 1 hour.
217You are invisible for 1 minute.
218Your eyes permanently change color. If they are a blue or grey shade, they turn dark brown, or vice versa. A spell such as remove curse can end this effect.
219Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any Sneak Skill Rolls.
220You feel the incredible urge to relieve yourself. Until you do, your Body and Mind are reduced by -1. If you don't relieve yourself in the next 2 minutes, the above effects are removed, but your Soul is reduced by -2 for 1 hour or until you change your trousers.
221Gnats buzz around your head for 1 minute, distracting you. You must make a Foritude vs. DC12. This makes you dazed.
222You are surrounded by a faint, offensive odor for 1 minute. You gain DIS on Influence.
223For the next minute, all spells with a casting time of 1ap or 2ap require 3ap to castt.
224You have the irresistible urge to scratch an itch in the middle your back, just out of reach, for 1 minute. If you don't scratch it using a back scratcher or some similar device, you must succeed a Fortitude vs. DC12. If you fail, you are Dazed.
225You have a momentary vision of your own death. If you fail a Psyche vs. DC15, you are frightened for 1 minute.
226Your Soul is increased by +3 for 1 minute.
227Over the next minute, all plants within 20 feet of you grow as if affected by the plant growth spell.
228Your eyes glow red for 1 minute.
229Your Body is increased by +3 for 1 minute.
230You gain 3 Luck.
231Your spell components seem to have been rearranged. During the next hour, you must make an Inspection vs. DC10 to cast any spell that requires a material component.
232For the next minute, you have ADV on the next roll you make where you don't already have ADV.
233Every creature within 15 feet of you takes 1 necrotic damage. If you are wounded, you regain V up to the amount of damage dealt. If you are not wounded, you gain this amount of Temp V.
234A magic mouth appears on a nearby wall or flat surface. When you speak, your voice comes from the magic mouth. This lasts for 1 minute.
235You can hear exceptionally well for 1 minute, gaining ADV on Attention.
236You lose the ability to smell for 1 hour.
237For the next day, each time you say a word with the "s" sound, it sounds like a hissing snake.
238A gentle gust of wind blows outward from you. All creatures within 40 feet of you can feel it, but it otherwise does nothing.
239Your Body is increased by +1 for 1 minute.
240You immediately take 1d10 radiant damage.
241One randomly-chosen non-magical item in your possession that weighs 1 pound or less vanishes and is forever gone.
242Your Soul is increased by +1 for 1 minute.
243You immediately gain 10 Temp V.
2443d6 silver pieces appear near you.
245You regenerate 5V per round for 1 minute.
246An imp appears near you. Make a Influence vs. Empathy. If you succeed, the imp is subservient, otherwise, it is hostile. The imp, if not banished or defeated, vanishes after 1 hour.
247Your swimming speed is increased by +10 feet for 1 minute.
248You gain ADV in Balance and Fortitude for 1 hour.
249Your Mind is increased by +3 for 1 minute.
250One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated.
251Mushrooms sprout around you in a 5-foot radius and vanish after 1 minute. If one is harvested and eaten within this time, the creature must make a Foritude vs. DC12. On a failed save, it takes 5d6 poison damage. On successful one, it gains 5d6 Temp V.
252You can smell exceptionally well for 1 minute, gaining blindsight with a radius of 10 feet and ADV on all Attention rolls related to smell.
253Your feet sink into the ground, making you completely immobile for one minute. This has no effect if you were not standing on the ground when the spell was cast.
254One random gem worth 100gp appears near you.
255For the next minute, you have double vision. This gives you DIS on ranged attack rolls and Attention rolls involving sight.
256You are surrounded by a faint, pleasant odor. You gain ADV on all Influence within the next minute.
257You now have DIS on all Skill Rolls for the next minute.
258You gain freedom of movement for 1 minute.
259You gain Nightsight with a radius of 60 feet for 1 minute. If you already have Nightsight, you lose it for 1 minute.
260Approximately 100 gallons of water appear over your head and those within 10 feet of you, evenly distributed above everybody within the radius, making those within the radius Wet.
261You gain a +1 to your AC for one minute.
262You fall victim to a horrible cramp in both legs, reducing your walking speed by -10 feet for 1 hour.
263For the next hour, when you cast a spell, it uses 1 less mana, with a minimum mana spent of 1.
264For the next hour, you are unable to read as the letters all appeared jumbled.
265For the next day, everything you say must rhyme. If it doesn’t, you take 1d6 psychic damage.
266You gain 2 Luck.
267You grow 1d6 inches in height. You gradually return to your original height over the course of 1 day.
268You immediately take 2d4 psychic damage.
269For the next hour, any time you make an Skill Roll, roll 1d4 and subtract the result.
270You gain the ability to speak with animals for one hour.
271You get gain a -1 penalty to your AC for 1 minute.
272You gain the use of an unseen servant for 1 hour.
273The next spell you cast within the hour costs 1 additional Mana.
274A bad joke comes to mind and until you tell it, which takes 2ap.
275You hear a ringing in your ears for 1 minute. During this time, casting a spell that requires a verbal component requires a Attention vs. DC12.
276You lose 1d6x5 pounds. You gradually return to your original weight over the course of 1 day.
277Your clothes become dirty and filthy. Until you can change and/or clean your clothes, your Soul is reduced by -1.
278You gain ADV in any skill that uses Soul for 1 minute.
279You shrink 1d6 inches in height. You gradually return to your original height over the course of 1 day.
280Your skin permanently darkens as if you have a tan, or if you are already dark-skinned, your skin becomes one shade lighter. A spell such as remove curse can end this effect.
281For 1 minute, one creature of your choice within 30 feet of you gains a -1 penalty to attack rolls, damage rolls, and their AC.
282For the next hour, any time you make a Skill Roll, roll 1d4 and add the result.
283If you cast a spell with a defensive roll for the next min, you gain ADV on the spell bending skill roll.
284Your Body is increased by +5 for 1 minute.
285One creature of your choice gains a +1 bonus to attack rolls, damage rolls, and its AC for 1 minute.
286You immediately heal 2d10 V.
287You gain ADV on all skills using Mind, for the next minute.
288The power of your magic is strong! For the next hour, any spell you cast you gain ADV on the Bending Weapon Skill Roll.
289You gain 1d6x10 pounds. You gradually return to your original weight over the course of 1 day.
290You gain ADV on any Skill using Body, for the next minute.
291Your fingernails and toenails grow to an uncomfortable length. Until you trim them, your Body is reduced by -1 and your walking speed is reduced by -5 feet, even if you’re not wearing shoes.
292You gain the effects of the blur spell for 1 minute, which does not require concentration to maintain.
293For the next hour, you appear to others to be the opposite gender.
294You gain the service of a Spiritual Weapon for 1 minute.
295The power of your magic is strong! For the next hour, any spell you cast does not require a somatic component.
296You lose 2 Luck.
297Every inanimate object that isn't being worn or carried within 40 feet of you becomes enshrouded with shadows for 1 minute. Enshrouded objects are considered heavily obscured.
298Your fingers become sore for 1 hour. During this time, you must succeed on a Foritude vs. DC10 to cast a spell with a somatic component.
299You feel extremely nauseated. Make a Foritude vs DC20. If you fail, you must spend your 2ap throwing up.
300You immediately gain max Sanguine, if you have them.
d100
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ADV/DIS
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Effect 1 Effect 2 Ambience Music

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