1 | A fireball explodes with you at the center. You and each creature within 20 feet of you who must make a Balance vs. Fortitude, taking 5d6 fire damage on a failed roll, or half as much damage on a successful one. |
2 | You recover all your mana. |
3 | You lose the ability to hear for 1 day. |
4 | Each creature within 30 feet of you takes 1d10 necrotic damage. You regain vitality equal to the sum of damage dealt. |
5 | You teleport to an alternate plane, then return to the location where you started after 1 minute. |
6 | You transform into a large empty barrel for 1 minute, during which time you considered petrified. |
7 | You are at the center of a Darkness Sphere spell for 1 minute. |
8 | You are frightened by the nearest creature until the end of your next turn. |
9 | You are resistant to all damage types for 1 minute. |
10 | A random creature within 60 feet of you is poisoned for 1d4 hours. |
11 | Make a Psyche vs DC15. If you fail, you are polymorphed into giant dragonfly for 1 minute. |
12 | Up to three creatures you choose within 30 feet of you take 4d10 lightning damage. |
13 | You immediately gain 20 temporary vitality. |
14 | You teleport up to 60 feet to an unoccupied space that you can see. |
15 | You are the center of a silence spell for 1 minute. |
16 | You are vulnerable to fiends for 1 hour. Such creatures gain advantage on attack rolls made against you. |
17 | For the next day, any time you make an skill roll, roll 1d6 and subtract the result. |
18 | For any spell that requires a defensive skill roll you cast within the next minute, the target gains advantage. |
19 | The next single target spell you cast within the next minute must target one additional target. |
20 | A demon whose CR is equal to your level appears near you. Make a Influence vs. Willpower of the demon. If you make it, the demon is subservient, otherwise, it is hostile. The demon, if not banished or defeated, vanishes after 1 day. |
21 | For the next minute, every creature within 60 feet of you that hears you speak only hears insults as if you are casting vicious mockery at first level. |
22 | For the next day, you have advantage on the next 2d6 rolls you make where you don't already have advantage. |
23 | You are protected from Aberrations for 1 day. Such creatures cannot attack you or harm you unless they save a Willpower vs. DC12. |
24 | For 1 minute, a duplicate of yourself appears in the nearest open space which can take actions independently, and goes on the same Initiative as you. However, any damage it takes as well as any spell slots or sorcery point it uses applies to you as well. |
25 | A loud boom emanates from you. All creatures within 15 feet take 2d8 thunder damage and must make a Fortitude vs DC12 or be deafened for 1 minute. |
26 | All creatures within 60 feet of you regain 2d8 vitality. |
27 | You transform into a marble statue of yourself for 1 minute, during which time you are considered petrified. |
28 | You are immune to disease for 1 week. |
29 | You immediately drop to 0 vitality and are dying. |
30 | Make a Willpower vs DC15. If you fail, you are transformed into a raven for 1 minute, as if by a polymorph spell. |
31 | You are protected from Beasts for 1 day. Such creatures cannot attack you or harm you unless they roll Willpower vs. DC12. |
32 | You transform into a stuffed toy resembling yourself for 1 minute, during which time you are considered petrified. |
33 | You stand at the center a circular wall of fire with a radius of 15 feet. Any creature in any of the spaces covered by this fire must make a Balance vs DC15 or take 5d8 fire damage. The wall of fire remains for 1 minute. |
34 | Choose 1 permanent or triggered effect that has happened to you or somebody else that you’ve received from this chart and remove it, even if it was beneficial. |
35 | You are vulnerable to Beasts for 1 hour. Such creatures gain advantage when attacking you. |
36 | You permanently lose the ability to smell. This sense can be restored with a spell that removes curses such as remove curse. |
37 | You are vulnerable to Celestials for 1 hour. Such creatures gain advantage when attacking you. |
38 | Make a Willpower vs. DC12. If you fail, you are transformed into a cat for 1 minute, as if by a Polymorph spell. |
39 | You are vulnerable to Plants for 1 hour. Such creatures gain advantage when attacking you. |
40 | You gain the service of an arcane eye for 1 hour that does not require concentration. |
41 | You are protected from Celestials for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC. |
42 | You transform into a medium-sized potted plant for 1 minute, during which time you are considered petrified. |
43 | 3d6 random gems appear near you, worth 50gp each. |
44 | All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any melee weapon attack they make within the next minute. |
45 | For 2d6 days, you glow bright yellow. You have DIS on Sneak. |
46 | You stand at the center a circular wall of force with a radius of 15 feet. Any creature in any of the spaces covered by this wall must make a Balance vs. DC15 or take 5d8 force damage. The wall remains for 1 minute. |
47 | All creatures within 20 feet of you are knocked prone. |
48 | You are vulnerable to Aberrations for 1 hour. Such creatures gain ADV when attacking you. |
49 | For the next day, you are in the Border Ethereal near the location you were last in. |
50 | All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any ranged weapon attack they make within the next minute. |
51 | You are at the center of a 10-foot radius antimagic field that negates all magic equal to or less than your level for 1 hour and does not require concentration. |
52 | Make a Willpower vs DC12. If you fail, you are transformed into a wolf for 1 minute, as if by a polymorph spell. |
53 | You are protected from Elementals for one day. Such creatures cannot attack you or harm you unless they succeed on Willpower vs. DC12. |
54 | All of your hair permanently falls out. Only a spell such as remove curse can end this effect. |
55 | You gain the ability to speak one new language of your choice. However, you lose the ability to speak one language you already know. |
56 | A 30-foot cube hypnotic pattern appears with you at the center. All creatures within the pattern must succeed on a Willpower vs. DC10 or fall asleep for 1 minute or until they take damage. |
57 | You permanently forget one cantrip. A spell such as remove curse can restore your memory. |
58 | You immediately take 2d10 psychic damage. |
59 | You are vulnerable to Undead for 1 hour. Such creatures gain ADV when attacking you. |
60 | You transform into an iron statue of yourself for 1 minute, during which time you are considered petrified. |
61 | You gain 10 mana. |
62 | If you die within the next minute, you come back to life as if by the reincarnate spell. |
63 | You lose 5 mana. |
64 | All creatures that can perceive you must make a Willpower vs. Influence or be frightened of you. |
65 | You are vulnerable to Elementals for 1 hour. Such creatures gain ADV when attacking you. |
66 | You are protected from Fey for 1 day. Such ceatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12. |
67 | You gain the service of an arcane sword that does not require concentration until your next long rest is completed. |
68 | You permanently gain one cantrip. A spell such as remove curse can end this effect. |
69 | All allies within 20 feet of you get gain a -2 penalty on attack and damage rolls for any melee attack they make in the next minute. |
70 | All allies within 20 feet of you heal up to 3d8 vitality. |
71 | You lose the ability to see for 1 day. During this time, you have the blinded condition. |
72 | You gain the service of a phantom steed for 1 week. |
73 | Make a Fortitude vs. DC15. If you fail, you are stunned for 1 minute. |
74 | You transform into a stone statue of yourself for 1 minute, during which time you are considered petrified. |
75 | All creatures within 20 feet of you, including you, must make a Balance vs. DC15 or be affected by a faerie fire spell. |
76 | Permanently increase one essence of your choice by 1 point. Permanently decrease a different essence of your choice by 1 point. A spell such as remove curse can end this effect. |
77 | You are able to speak, read, and write any language for 1 day. |
78 | Make a Foritude vs. DC12. If you fail, you are transformed into a giant spider for 1 minute, as if by the polymorph spell. |
79 | Gain the sympathy effects of the antipathy/sympathy spell for 3d6 days. |
80 | You are protected from Fiends for one day. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12. |
81 | All allies within 20 feet of you gain a -2 penalty to attack and damage rolls for any ranged attack they make within the next minute. |
82 | For one minute, any spell with a casting time of 2ap can be cast as 1ap. |
83 | Make a Fortitude vs. DC12. If you fail, you are transformed into a giant rabbit for 1 minute, as if by the polymorph |
84 | The next time you cast a spell, do not roll on this table. |
85 | For the next day, gain ADV on ALL skill rolls. |
86 | The next time you cast a spell, roll twice on this chart. Both effects will apply. |
87 | You are vulnerable to Fey for 1 hour. Such creatures gain ADV when attacking you. |
88 | You transform into an empty wooden chest for 1 minute, during which time you are considered petrified. |
89 | Gain the antipathy effects of the antipathy/sympathy spell for 3d6 days. |
90 | All creatures within 30 feet of you must make a Willpower vs. DC12. Those that fail fall asleep for 1d6 minutes. |
91 | You are protected from Plants for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12. |
92 | All your allies within 20 feet of you gain a +2 bonus to their AC for 1 minute. |
93 | The next time you fall below 0 vitality within the next month, you automatically are dead. |
94 | Gain 1 spirit permenently. |
95 | For the next day, any time you make an skill roll, roll 1d6 and add the result. |
96 | Make a Fortitude vs. DC12. If you fail, you are transformed into a sheep for 1 minute, as if by the polymorph spell. |
97 | All allies within 30 feet of you gain a -2 penalty to their AC for 1 minute. |
98 | You are protected from Undead for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12. |
99 | You jump forward in time exactly 1 minute, for 1 minute. From the perspective of everyone else, you cease to exist during that time. |
100 | All spells you cast within the next minute automatically fail. |
101 | For the next day, your skin tone changes color every 30 minutes, cycling through the colors of the rainbow. |
102 | You are confused for 1 minute, as though you were affected by the confusion spell. |
103 | Your Body is increased by +1 for 1 day. |
104 | A third eye appears in your forehead, giving you ADV on Attention for 1 minute. |
105 | The next spell you cast within the next minute that does damage, the damage is maximized. |
106 | For the next minute, you can teleport up to 20 feet as part of your movement on each of your turns. |
107 | You become intoxicated for 2d6 hours. |
108 | Your Mind is decreased by -1 for 1 day. |
109 | Your Soul is increased by +2 for 1 day. |
110 | For 1 minute, any flammable item you touch, that you aren't already wearing or carrying, bursts into flame. |
111 | Plants grow around you and you are restrained for 1 minute. |
112 | A random creature within 30 feet of you gains a flying speed equal to its walking speed for 1 minute. |
113 | You may immediately take 1 additional action. |
114 | If you fall within the next day, you automatically have the benefit of the feather fall spell. |
115 | You recover 5 mana. |
116 | For the next spell you cast within 1 minute that does damage, the damage is minimized. |
117 | You have are surrounded by a spectral shield for 1 minute, giving you a +2 bonus to your AC and immunity to magic missile. |
118 | You and all creatures within 30 feet of you gain vulnerability to piercing damage for 1 minute. |
119 | For 1 minute, you gain +2 DR. |
120 | You are protected from Elementals for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12. |
121 | For the next minute, one creature of your choice gets a -2 penalty to its AC, attack rolls, and damage rolls. |
122 | You and all creatures within 30 feet of you gain vulnerability to bludgeoning damage for 1 minute. |
123 | You emanate light in a 30-foot radius for 1 minute. Any creature within 5 feet of you that can see is blinded until the end of its next. |
124 | For the next hour, you gain ADV on Influence when dealing with any creature wearing black, but DIS if they are wearing white. If they are wearing both, this doesn't apply. |
125 | You are protected from Plants for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12. |
126 | Your Mind is increased by +1 for 1 day. |
127 | Within the next hour, you have ADV on the next roll you make where you don't already have ADV. |
128 | You gain a +2 bonus to your AC for 1 minute. |
129 | For the next minute, you are in the Border Ethereal near the location you were last in. |
130 | For the next minute, you gain resistance to thunder and force damage. |
131 | An imp appears within 30 feet of you. Make a Influence vs. Empathy. If you succeed it, the imp is subservient, otherwise, it is hostile. The imp, if not banished or defeated, vanishes after 1 day. |
132 | For the next minute, you gain resistance to fire and cold damage. |
133 | For the next hour, you gain ADV on Influence when dealing with any creature wearing red, but DIS if they are wearing green. If they are wearing both, this doesn't apply. |
134 | You gain the service of an arcane eye for 1 minute that does not require concentration. |
135 | You lose the ability to smell for 1 day. |
136 | You gain a -2 penalty to your AC for 1 minute. |
137 | You and all creatures within 30 feet of you gain vulnerability to necrotic damage for 1 minute. |
138 | You become invisible and silent for 1 minute. |
139 | Your Body is increased by +2 for 1 day. |
140 | You can detect the thoughts of 1 creature you can see within 30 feet of you for 1 minute. |
141 | For the next minute, all melee attacks you make with a non-magical weapon gain a +1 bonus to hit and to damage, and are considered magical for the purpose of overcoming resistances. |
142 | Your Body is decreased by -2 for 1 hour. |
143 | You gain freedom of movement for 1 day. |
144 | Your Body is decreased by -3 for 1 hour. |
145 | You are affected by a faerie fire spell for 1 minute. |
146 | You are protected from Beasts for 1 hour. Such creatures cannot attack you or harm you unless they succeed a Willpower vs. DC12. |
147 | 3d6 gold pieces appear near you. |
148 | For 2d6 hours, you have a faint pink glow. Anyone trying to perceive you has ADV on their Attention. |
149 | You gain the ability to breath water for 1 day. |
150 | You and all creatures within 30 feet of you gain vulnerability to slashing damage for 1 minute. |
151 | For the next minute, light and darkness quickly alternate around you in a 30-foot radius, creating a strobe effect. Sight-based creatures gain a -1 penalty on attack rolls against you and Attention against you, and you gain a +1 bonus to Sneak. |
152 | All creatures within 20 feet of you must make a Balance vs. DC15 or be knocked prone. |
153 | You are protected from Undead for one hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12. |
154 | For the next minute, you can pass through any solid, non-magical wall that is 6 or fewer inches thick. |
155 | You are protected from Fiends for one hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12. |
156 | You permanently gain one 1 mana, but lose a cantrip. A spell such as remove curse can end this effect. |
157 | You immediately gain 15 temporary vitality. |
158 | All gold you are carrying is now silver. |
159 | For the next minute, you gain resistance to necrotic and radiant damage. |
160 | You are at the center of a fog cloud spell which lasts for 1 minute. |
161 | Your Soul is increased by +2 for 1 day. |
162 | You and all creatures within 30 feet of you gain vulnerability to lightning damage for 1 minute. |
163 | You and all creatures within 30 feet of you gain vulnerability to force damage for 1 minute. |
164 | For the next minute, any creature you touch takes 2d6 lightning damage. |
165 | You gain blindsight with a radius of 60 feet for 1 minute. |
166 | You are surrounded by a horrible, noxious odor for 1 minute. Anyone within 10 feet of you must make a Foritude vs. DC15 or be stunned. |
167 | Your Soul is decreased by -2 for 1 hour. |
168 | You gain the service of a phantom steed for 1 day. |
169 | You and all creatures within 30 feet of you gain vulnerability to acid damage for 1 minute. |
170 | Your Soul is decreased by -3 for 1 hour. |
171 | Your walking speed is increased by +10 feet for 1 day. |
172 | You gain the ability to walk on water for 1 day. |
173 | You and all creatures within 30 feet of you gain vulnerability to psychic damage for 1 minute. |
174 | One creature of your choice gets a +2 bonus to all attack rolls, damage rolls, and their armor class AC for 1 minute. |
175 | You have -2 Skill Roll Modifer to your main weapon skill for for 2d6 days. |
176 | All food and drink within 30 feet of you becomes putrid, spoiled, or rotten. Consuming this food deals 2d6 poison damage and causes the poisoned condition for 1 hour. |
177 | All silver you are carrying is now copper. |
178 | You and all creatures within 30 feet of you gain vulnerability to fire damage for 1 minute. |
179 | You have DIS on all skill rolls for 1d4 hours. |
180 | You are protected from Fey for one hour. Such creatures cannot attack you or harm you unless they succeed on a Willlpower vs. DC12. |
181 | For the next hour, any time you make a skill roll, roll 1d6 and subtract the result. |
182 | For the next minute, you gain resistance to poison and psychic damage. |
183 | You’re feeling lucky. Gain 1 luck. |
184 | You immediately take 2d6 psychic damage. |
185 | You're feeling unlucky. Lose 1 luck. |
186 | Gain ADV on Foritude for 1 day. |
187 | You and all creatures within 30 feet of you gain vulnerability to thunder damage for 1 minute. |
188 | You and all creatures within 30 feet of you gain vulnerability to cold damage for 1 minute. |
189 | You gain the ability to speak one language of your choice for 1 day. |
190 | You and all creatures within 30 feet of you gain vulnerability to radiant damage for 1 minute. |
191 | You are protected from Celestials for 1 hour. Such creatures cannot attack you or harm you unless they succeed a on a Willpower vs. DC12. |
192 | For the next minute, you are unable to cast any spell that causes damage of any type. |
193 | You gain spider climb for 1 minute, and it does not require concentration to maintain. |
194 | If you have any Sanguine, you lose them all. |
195 | You and all creatures within 30 feet of you gain vulnerability to poison damage for 1 minute. |
196 | You gain the ability to speak with animals for 1 day. |
197 | All food and drink within 30 feet of you is purified. |
198 | You are protected from Aberrations for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12. |
199 | All your clothing and equipment teleports to the nearest open space at least 15 feet from you that you can see. |
200 | You have DIS on all Balance skill rolls. |
201 | A puddle of grease appears where you are standing, with a 10-foot radius. You and anyone within 10 feet of you must make a Balance vs. DC12 or fall prone. |
202 | You levitate 6 inches off the ground for 1 minute. |
203 | You gain tremorsense with a range of 30 feet for 1 minute. |
204 | You make no sounds for 1 minute, and are considered silenced, and you gain ADV on Sneak. |
205 | You grow a beard made of feathers, which remains until you sneeze. |
206 | You can't speak for 1 minute. When you try, pink bubbles float out of your mouth. |
207 | You are immune to intoxication for the next 5d6 days. |
208 | You Gain 1 Luck, and 1 Mana. |
209 | For the next minute, you must shout when you speak. |
210 | Illusory butterflies and flower petals flutter in the air around you in a 10-foot radius for 1 minute. |
211 | You cast mirror image on yourself, which lasts for 1 minute and does not require concentration. |
212 | You are surrounded by faint, ethereal music for 1 minute. |
213 | You regain all expended sorcery points. |
214 | Your hair grows to double its current length over the next minute. |
215 | Your hair falls out but grows back within 1 day. |
216 | You gain the ability to speak one additional language of your choice for 1 hour. |
217 | You are invisible for 1 minute. |
218 | Your eyes permanently change color. If they are a blue or grey shade, they turn dark brown, or vice versa. A spell such as remove curse can end this effect. |
219 | Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any Sneak Skill Rolls. |
220 | You feel the incredible urge to relieve yourself. Until you do, your Body and Mind are reduced by -1. If you don't relieve yourself in the next 2 minutes, the above effects are removed, but your Soul is reduced by -2 for 1 hour or until you change your trousers. |
221 | Gnats buzz around your head for 1 minute, distracting you. You must make a Foritude vs. DC12. This makes you dazed. |
222 | You are surrounded by a faint, offensive odor for 1 minute. You gain DIS on Influence. |
223 | For the next minute, all spells with a casting time of 1ap or 2ap require 3ap to castt. |
224 | You have the irresistible urge to scratch an itch in the middle your back, just out of reach, for 1 minute. If you don't scratch it using a back scratcher or some similar device, you must succeed a Fortitude vs. DC12. If you fail, you are Dazed. |
225 | You have a momentary vision of your own death. If you fail a Psyche vs. DC15, you are frightened for 1 minute. |
226 | Your Soul is increased by +3 for 1 minute. |
227 | Over the next minute, all plants within 20 feet of you grow as if affected by the plant growth spell. |
228 | Your eyes glow red for 1 minute. |
229 | Your Body is increased by +3 for 1 minute. |
230 | You gain 3 Luck. |
231 | Your spell components seem to have been rearranged. During the next hour, you must make an Inspection vs. DC10 to cast any spell that requires a material component. |
232 | For the next minute, you have ADV on the next roll you make where you don't already have ADV. |
233 | Every creature within 15 feet of you takes 1 necrotic damage. If you are wounded, you regain V up to the amount of damage dealt. If you are not wounded, you gain this amount of Temp V. |
234 | A magic mouth appears on a nearby wall or flat surface. When you speak, your voice comes from the magic mouth. This lasts for 1 minute. |
235 | You can hear exceptionally well for 1 minute, gaining ADV on Attention. |
236 | You lose the ability to smell for 1 hour. |
237 | For the next day, each time you say a word with the "s" sound, it sounds like a hissing snake. |
238 | A gentle gust of wind blows outward from you. All creatures within 40 feet of you can feel it, but it otherwise does nothing. |
239 | Your Body is increased by +1 for 1 minute. |
240 | You immediately take 1d10 radiant damage. |
241 | One randomly-chosen non-magical item in your possession that weighs 1 pound or less vanishes and is forever gone. |
242 | Your Soul is increased by +1 for 1 minute. |
243 | You immediately gain 10 Temp V. |
244 | 3d6 silver pieces appear near you. |
245 | You regenerate 5V per round for 1 minute. |
246 | An imp appears near you. Make a Influence vs. Empathy. If you succeed, the imp is subservient, otherwise, it is hostile. The imp, if not banished or defeated, vanishes after 1 hour. |
247 | Your swimming speed is increased by +10 feet for 1 minute. |
248 | You gain ADV in Balance and Fortitude for 1 hour. |
249 | Your Mind is increased by +3 for 1 minute. |
250 | One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated. |
251 | Mushrooms sprout around you in a 5-foot radius and vanish after 1 minute. If one is harvested and eaten within this time, the creature must make a Foritude vs. DC12. On a failed save, it takes 5d6 poison damage. On successful one, it gains 5d6 Temp V. |
252 | You can smell exceptionally well for 1 minute, gaining blindsight with a radius of 10 feet and ADV on all Attention rolls related to smell. |
253 | Your feet sink into the ground, making you completely immobile for one minute. This has no effect if you were not standing on the ground when the spell was cast. |
254 | One random gem worth 100gp appears near you. |
255 | For the next minute, you have double vision. This gives you DIS on ranged attack rolls and Attention rolls involving sight. |
256 | You are surrounded by a faint, pleasant odor. You gain ADV on all Influence within the next minute. |
257 | You now have DIS on all Skill Rolls for the next minute. |
258 | You gain freedom of movement for 1 minute. |
259 | You gain Nightsight with a radius of 60 feet for 1 minute. If you already have Nightsight, you lose it for 1 minute. |
260 | Approximately 100 gallons of water appear over your head and those within 10 feet of you, evenly distributed above everybody within the radius, making those within the radius Wet. |
261 | You gain a +1 to your AC for one minute. |
262 | You fall victim to a horrible cramp in both legs, reducing your walking speed by -10 feet for 1 hour. |
263 | For the next hour, when you cast a spell, it uses 1 less mana, with a minimum mana spent of 1. |
264 | For the next hour, you are unable to read as the letters all appeared jumbled. |
265 | For the next day, everything you say must rhyme. If it doesn’t, you take 1d6 psychic damage. |
266 | You gain 2 Luck. |
267 | You grow 1d6 inches in height. You gradually return to your original height over the course of 1 day. |
268 | You immediately take 2d4 psychic damage. |
269 | For the next hour, any time you make an Skill Roll, roll 1d4 and subtract the result. |
270 | You gain the ability to speak with animals for one hour. |
271 | You get gain a -1 penalty to your AC for 1 minute. |
272 | You gain the use of an unseen servant for 1 hour. |
273 | The next spell you cast within the hour costs 1 additional Mana. |
274 | A bad joke comes to mind and until you tell it, which takes 2ap. |
275 | You hear a ringing in your ears for 1 minute. During this time, casting a spell that requires a verbal component requires a Attention vs. DC12. |
276 | You lose 1d6x5 pounds. You gradually return to your original weight over the course of 1 day. |
277 | Your clothes become dirty and filthy. Until you can change and/or clean your clothes, your Soul is reduced by -1. |
278 | You gain ADV in any skill that uses Soul for 1 minute. |
279 | You shrink 1d6 inches in height. You gradually return to your original height over the course of 1 day. |
280 | Your skin permanently darkens as if you have a tan, or if you are already dark-skinned, your skin becomes one shade lighter. A spell such as remove curse can end this effect. |
281 | For 1 minute, one creature of your choice within 30 feet of you gains a -1 penalty to attack rolls, damage rolls, and their AC. |
282 | For the next hour, any time you make a Skill Roll, roll 1d4 and add the result. |
283 | If you cast a spell with a defensive roll for the next min, you gain ADV on the spell bending skill roll. |
284 | Your Body is increased by +5 for 1 minute. |
285 | One creature of your choice gains a +1 bonus to attack rolls, damage rolls, and its AC for 1 minute. |
286 | You immediately heal 2d10 V. |
287 | You gain ADV on all skills using Mind, for the next minute. |
288 | The power of your magic is strong! For the next hour, any spell you cast you gain ADV on the Bending Weapon Skill Roll. |
289 | You gain 1d6x10 pounds. You gradually return to your original weight over the course of 1 day. |
290 | You gain ADV on any Skill using Body, for the next minute. |
291 | Your fingernails and toenails grow to an uncomfortable length. Until you trim them, your Body is reduced by -1 and your walking speed is reduced by -5 feet, even if you’re not wearing shoes. |
292 | You gain the effects of the blur spell for 1 minute, which does not require concentration to maintain. |
293 | For the next hour, you appear to others to be the opposite gender. |
294 | You gain the service of a Spiritual Weapon for 1 minute. |
295 | The power of your magic is strong! For the next hour, any spell you cast does not require a somatic component. |
296 | You lose 2 Luck. |
297 | Every inanimate object that isn't being worn or carried within 40 feet of you becomes enshrouded with shadows for 1 minute. Enshrouded objects are considered heavily obscured. |
298 | Your fingers become sore for 1 hour. During this time, you must succeed on a Foritude vs. DC10 to cast a spell with a somatic component. |
299 | You feel extremely nauseated. Make a Foritude vs DC20. If you fail, you must spend your 2ap throwing up. |
300 | You immediately gain max Sanguine, if you have them. |