Wild Magic Surge Table
Random Table

Wild Magic Surge Table
Effect
1 A fireball explodes with you at the center. You and each creature within 20 feet of you who must make a Balance vs. Fortitude, taking 5d6 fire damage on a failed roll, or half as much damage on a successful one.
2 You recover all your mana.
3 You lose the ability to hear for 1 day.
4 Each creature within 30 feet of you takes 1d10 necrotic damage. You regain vitality equal to the sum of damage dealt.
5 You teleport to an alternate plane, then return to the location where you started after 1 minute.
6 You transform into a large empty barrel for 1 minute, during which time you considered petrified.
7 You are at the center of a Darkness Sphere spell for 1 minute.
8 You are frightened by the nearest creature until the end of your next turn.
9 You are resistant to all damage types for 1 minute.
10 A random creature within 60 feet of you is poisoned for 1d4 hours.
11 Make a Psyche vs DC15. If you fail, you are polymorphed into giant dragonfly for 1 minute.
12 Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.
13 You immediately gain 20 temporary vitality.
14 You teleport up to 60 feet to an unoccupied space that you can see.
15 You are the center of a silence spell for 1 minute.
16 You are vulnerable to fiends for 1 hour. Such creatures gain advantage on attack rolls made against you.
17 For the next day, any time you make an skill roll, roll 1d6 and subtract the result.
18 For any spell that requires a defensive skill roll you cast within the next minute, the target gains advantage.
19 The next single target spell you cast within the next minute must target one additional target.
20 A demon whose CR is equal to your level appears near you. Make a Influence vs. Willpower of the demon. If you make it, the demon is subservient, otherwise, it is hostile. The demon, if not banished or defeated, vanishes after 1 day.
21 For the next minute, every creature within 60 feet of you that hears you speak only hears insults as if you are casting vicious mockery at first level.
22 For the next day, you have advantage on the next 2d6 rolls you make where you don't already have advantage.
23 You are protected from Aberrations for 1 day. Such creatures cannot attack you or harm you unless they save a Willpower vs. DC12.
24 For 1 minute, a duplicate of yourself appears in the nearest open space which can take actions independently, and goes on the same Initiative as you. However, any damage it takes as well as any spell slots or sorcery point it uses applies to you as well.
25 A loud boom emanates from you. All creatures within 15 feet take 2d8 thunder damage and must make a Fortitude vs DC12 or be deafened for 1 minute.
26 All creatures within 60 feet of you regain 2d8 vitality.
27 You transform into a marble statue of yourself for 1 minute, during which time you are considered petrified.
28 You are immune to disease for 1 week.
29 You immediately drop to 0 vitality and are dying.
30 Make a Willpower vs DC15. If you fail, you are transformed into a raven for 1 minute, as if by a polymorph spell.
31 You are protected from Beasts for 1 day. Such creatures cannot attack you or harm you unless they roll Willpower vs. DC12.
32 You transform into a stuffed toy resembling yourself for 1 minute, during which time you are considered petrified.
33 You stand at the center a circular wall of fire with a radius of 15 feet. Any creature in any of the spaces covered by this fire must make a Balance vs DC15 or take 5d8 fire damage. The wall of fire remains for 1 minute.
34 Choose 1 permanent or triggered effect that has happened to you or somebody else that you’ve received from this chart and remove it, even if it was beneficial.
35 You are vulnerable to Beasts for 1 hour. Such creatures gain advantage when attacking you.
36 You permanently lose the ability to smell. This sense can be restored with a spell that removes curses such as remove curse.
37 You are vulnerable to Celestials for 1 hour. Such creatures gain advantage when attacking you.
38 Make a Willpower vs. DC12. If you fail, you are transformed into a cat for 1 minute, as if by a Polymorph spell.
39 You are vulnerable to Plants for 1 hour. Such creatures gain advantage when attacking you.
40 You gain the service of an arcane eye for 1 hour that does not require concentration.
41 You are protected from Celestials for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Charisma saving throw against your spell save DC.
42 You transform into a medium-sized potted plant for 1 minute, during which time you are considered petrified.
43 3d6 random gems appear near you, worth 50gp each.
44 All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any melee weapon attack they make within the next minute.
45 For 2d6 days, you glow bright yellow. You have DIS on Sneak.
46 You stand at the center a circular wall of force with a radius of 15 feet. Any creature in any of the spaces covered by this wall must make a Balance vs. DC15 or take 5d8 force damage. The wall remains for 1 minute.
47 All creatures within 20 feet of you are knocked prone.
48 You are vulnerable to Aberrations for 1 hour. Such creatures gain ADV when attacking you.
49 For the next day, you are in the Border Ethereal near the location you were last in.
50 All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any ranged weapon attack they make within the next minute.
51 You are at the center of a 10-foot radius antimagic field that negates all magic equal to or less than your level for 1 hour and does not require concentration.
52 Make a Willpower vs DC12. If you fail, you are transformed into a wolf for 1 minute, as if by a polymorph spell.
53 You are protected from Elementals for one day. Such creatures cannot attack you or harm you unless they succeed on Willpower vs. DC12.
54 All of your hair permanently falls out. Only a spell such as remove curse can end this effect.
55 You gain the ability to speak one new language of your choice. However, you lose the ability to speak one language you already know.
56 A 30-foot cube hypnotic pattern appears with you at the center. All creatures within the pattern must succeed on a Willpower vs. DC10 or fall asleep for 1 minute or until they take damage.
57 You permanently forget one cantrip. A spell such as remove curse can restore your memory.
58 You immediately take 2d10 psychic damage.
59 You are vulnerable to Undead for 1 hour. Such creatures gain ADV when attacking you.
60 You transform into an iron statue of yourself for 1 minute, during which time you are considered petrified.
61 You gain 10 mana.
62 If you die within the next minute, you come back to life as if by the reincarnate spell.
63 You lose 5 mana.
64 All creatures that can perceive you must make a Willpower vs. Influence or be frightened of you.
65 You are vulnerable to Elementals for 1 hour. Such creatures gain ADV when attacking you.
66 You are protected from Fey for 1 day. Such ceatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
67 You gain the service of an arcane sword that does not require concentration until your next long rest is completed.
68 You permanently gain one cantrip. A spell such as remove curse can end this effect.
69 All allies within 20 feet of you get gain a -2 penalty on attack and damage rolls for any melee attack they make in the next minute.
70 All allies within 20 feet of you heal up to 3d8 vitality.
71 You lose the ability to see for 1 day. During this time, you have the blinded condition.
72 You gain the service of a phantom steed for 1 week.
73 Make a Fortitude vs. DC15. If you fail, you are stunned for 1 minute.
74 You transform into a stone statue of yourself for 1 minute, during which time you are considered petrified.
75 All creatures within 20 feet of you, including you, must make a Balance vs. DC15 or be affected by a faerie fire spell.
76 Permanently increase one essence of your choice by 1 point. Permanently decrease a different essence of your choice by 1 point. A spell such as remove curse can end this effect.
77 You are able to speak, read, and write any language for 1 day.
78 Make a Foritude vs. DC12. If you fail, you are transformed into a giant spider for 1 minute, as if by the polymorph spell.
79 Gain the sympathy effects of the antipathy/sympathy spell for 3d6 days.
80 You are protected from Fiends for one day. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
81 All allies within 20 feet of you gain a -2 penalty to attack and damage rolls for any ranged attack they make within the next minute.
82 For one minute, any spell with a casting time of 2ap can be cast as 1ap.
83 Make a Fortitude vs. DC12. If you fail, you are transformed into a giant rabbit for 1 minute, as if by the polymorph
84 The next time you cast a spell, do not roll on this table.
85 For the next day, gain ADV on ALL skill rolls.
86 The next time you cast a spell, roll twice on this chart. Both effects will apply.
87 You are vulnerable to Fey for 1 hour. Such creatures gain ADV when attacking you.
88 You transform into an empty wooden chest for 1 minute, during which time you are considered petrified.
89 Gain the antipathy effects of the antipathy/sympathy spell for 3d6 days.
90 All creatures within 30 feet of you must make a Willpower vs. DC12. Those that fail fall asleep for 1d6 minutes.
91 You are protected from Plants for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
92 All your allies within 20 feet of you gain a +2 bonus to their AC for 1 minute.
93 The next time you fall below 0 vitality within the next month, you automatically are dead.
94 Gain 1 spirit permenently.
95 For the next day, any time you make an skill roll, roll 1d6 and add the result.
96 Make a Fortitude vs. DC12. If you fail, you are transformed into a sheep for 1 minute, as if by the polymorph spell.
97 All allies within 30 feet of you gain a -2 penalty to their AC for 1 minute.
98 You are protected from Undead for 1 day. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
99 You jump forward in time exactly 1 minute, for 1 minute. From the perspective of everyone else, you cease to exist during that time.
100 All spells you cast within the next minute automatically fail.
101 For the next day, your skin tone changes color every 30 minutes, cycling through the colors of the rainbow.
102 You are confused for 1 minute, as though you were affected by the confusion spell.
103 Your Body is increased by +1 for 1 day.
104 A third eye appears in your forehead, giving you ADV on Attention for 1 minute.
105 The next spell you cast within the next minute that does damage, the damage is maximized.
106 For the next minute, you can teleport up to 20 feet as part of your movement on each of your turns.
107 You become intoxicated for 2d6 hours.
108 Your Mind is decreased by -1 for 1 day.
109 Your Soul is increased by +2 for 1 day.
110 For 1 minute, any flammable item you touch, that you aren't already wearing or carrying, bursts into flame.
111 Plants grow around you and you are restrained for 1 minute.
112 A random creature within 30 feet of you gains a flying speed equal to its walking speed for 1 minute.
113 You may immediately take 1 additional action.
114 If you fall within the next day, you automatically have the benefit of the feather fall spell.
115 You recover 5 mana.
116 For the next spell you cast within 1 minute that does damage, the damage is minimized.
117 You have are surrounded by a spectral shield for 1 minute, giving you a +2 bonus to your AC and immunity to magic missile.
118 You and all creatures within 30 feet of you gain vulnerability to piercing damage for 1 minute.
119 For 1 minute, you gain +2 DR.
120 You are protected from Elementals for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
121 For the next minute, one creature of your choice gets a -2 penalty to its AC, attack rolls, and damage rolls.
122 You and all creatures within 30 feet of you gain vulnerability to bludgeoning damage for 1 minute.
123 You emanate light in a 30-foot radius for 1 minute. Any creature within 5 feet of you that can see is blinded until the end of its next.
124 For the next hour, you gain ADV on Influence when dealing with any creature wearing black, but DIS if they are wearing white. If they are wearing both, this doesn't apply.
125 You are protected from Plants for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
126 Your Mind is increased by +1 for 1 day.
127 Within the next hour, you have ADV on the next roll you make where you don't already have ADV.
128 You gain a +2 bonus to your AC for 1 minute.
129 For the next minute, you are in the Border Ethereal near the location you were last in.
130 For the next minute, you gain resistance to thunder and force damage.
131 An imp appears within 30 feet of you. Make a Influence vs. Empathy. If you succeed it, the imp is subservient, otherwise, it is hostile. The imp, if not banished or defeated, vanishes after 1 day.
132 For the next minute, you gain resistance to fire and cold damage.
133 For the next hour, you gain ADV on Influence when dealing with any creature wearing red, but DIS if they are wearing green. If they are wearing both, this doesn't apply.
134 You gain the service of an arcane eye for 1 minute that does not require concentration.
135 You lose the ability to smell for 1 day.
136 You gain a -2 penalty to your AC for 1 minute.
137 You and all creatures within 30 feet of you gain vulnerability to necrotic damage for 1 minute.
138 You become invisible and silent for 1 minute.
139 Your Body is increased by +2 for 1 day.
140 You can detect the thoughts of 1 creature you can see within 30 feet of you for 1 minute.
141 For the next minute, all melee attacks you make with a non-magical weapon gain a +1 bonus to hit and to damage, and are considered magical for the purpose of overcoming resistances.
142 Your Body is decreased by -2 for 1 hour.
143 You gain freedom of movement for 1 day.
144 Your Body is decreased by -3 for 1 hour.
145 You are affected by a faerie fire spell for 1 minute.
146 You are protected from Beasts for 1 hour. Such creatures cannot attack you or harm you unless they succeed a Willpower vs. DC12.
147 3d6 gold pieces appear near you.
148 For 2d6 hours, you have a faint pink glow. Anyone trying to perceive you has ADV on their Attention.
149 You gain the ability to breath water for 1 day.
150 You and all creatures within 30 feet of you gain vulnerability to slashing damage for 1 minute.
151 For the next minute, light and darkness quickly alternate around you in a 30-foot radius, creating a strobe effect. Sight-based creatures gain a -1 penalty on attack rolls against you and Attention against you, and you gain a +1 bonus to Sneak.
152 All creatures within 20 feet of you must make a Balance vs. DC15 or be knocked prone.
153 You are protected from Undead for one hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
154 For the next minute, you can pass through any solid, non-magical wall that is 6 or fewer inches thick.
155 You are protected from Fiends for one hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
156 You permanently gain one 1 mana, but lose a cantrip. A spell such as remove curse can end this effect.
157 You immediately gain 15 temporary vitality.
158 All gold you are carrying is now silver.
159 For the next minute, you gain resistance to necrotic and radiant damage.
160 You are at the center of a fog cloud spell which lasts for 1 minute.
161 Your Soul is increased by +2 for 1 day.
162 You and all creatures within 30 feet of you gain vulnerability to lightning damage for 1 minute.
163 You and all creatures within 30 feet of you gain vulnerability to force damage for 1 minute.
164 For the next minute, any creature you touch takes 2d6 lightning damage.
165 You gain blindsight with a radius of 60 feet for 1 minute.
166 You are surrounded by a horrible, noxious odor for 1 minute. Anyone within 10 feet of you must make a Foritude vs. DC15 or be stunned.
167 Your Soul is decreased by -2 for 1 hour.
168 You gain the service of a phantom steed for 1 day.
169 You and all creatures within 30 feet of you gain vulnerability to acid damage for 1 minute.
170 Your Soul is decreased by -3 for 1 hour.
171 Your walking speed is increased by +10 feet for 1 day.
172 You gain the ability to walk on water for 1 day.
173 You and all creatures within 30 feet of you gain vulnerability to psychic damage for 1 minute.
174 One creature of your choice gets a +2 bonus to all attack rolls, damage rolls, and their armor class AC for 1 minute.
175 You have -2 Skill Roll Modifer to your main weapon skill for for 2d6 days.
176 All food and drink within 30 feet of you becomes putrid, spoiled, or rotten. Consuming this food deals 2d6 poison damage and causes the poisoned condition for 1 hour.
177 All silver you are carrying is now copper.
178 You and all creatures within 30 feet of you gain vulnerability to fire damage for 1 minute.
179 You have DIS on all skill rolls for 1d4 hours.
180 You are protected from Fey for one hour. Such creatures cannot attack you or harm you unless they succeed on a Willlpower vs. DC12.
181 For the next hour, any time you make a skill roll, roll 1d6 and subtract the result.
182 For the next minute, you gain resistance to poison and psychic damage.
183 You’re feeling lucky. Gain 1 luck.
184 You immediately take 2d6 psychic damage.
185 You're feeling unlucky. Lose 1 luck.
186 Gain ADV on Foritude for 1 day.
187 You and all creatures within 30 feet of you gain vulnerability to thunder damage for 1 minute.
188 You and all creatures within 30 feet of you gain vulnerability to cold damage for 1 minute.
189 You gain the ability to speak one language of your choice for 1 day.
190 You and all creatures within 30 feet of you gain vulnerability to radiant damage for 1 minute.
191 You are protected from Celestials for 1 hour. Such creatures cannot attack you or harm you unless they succeed a on a Willpower vs. DC12.
192 For the next minute, you are unable to cast any spell that causes damage of any type.
193 You gain spider climb for 1 minute, and it does not require concentration to maintain.
194 If you have any Sanguine, you lose them all.
195 You and all creatures within 30 feet of you gain vulnerability to poison damage for 1 minute.
196 You gain the ability to speak with animals for 1 day.
197 All food and drink within 30 feet of you is purified.
198 You are protected from Aberrations for 1 hour. Such creatures cannot attack you or harm you unless they succeed on a Willpower vs. DC12.
199 All your clothing and equipment teleports to the nearest open space at least 15 feet from you that you can see.
200 You have DIS on all Balance skill rolls.
201 A puddle of grease appears where you are standing, with a 10-foot radius. You and anyone within 10 feet of you must make a Balance vs. DC12 or fall prone.
202 You levitate 6 inches off the ground for 1 minute.
203 You gain tremorsense with a range of 30 feet for 1 minute.
204 You make no sounds for 1 minute, and are considered silenced, and you gain ADV on Sneak.
205 You grow a beard made of feathers, which remains until you sneeze.
206 You can't speak for 1 minute. When you try, pink bubbles float out of your mouth.
207 You are immune to intoxication for the next 5d6 days.
208 You Gain 1 Luck, and 1 Mana.
209 For the next minute, you must shout when you speak.
210 Illusory butterflies and flower petals flutter in the air around you in a 10-foot radius for 1 minute.
211 You cast mirror image on yourself, which lasts for 1 minute and does not require concentration.
212 You are surrounded by faint, ethereal music for 1 minute.
213 You regain all expended sorcery points.
214 Your hair grows to double its current length over the next minute.
215 Your hair falls out but grows back within 1 day.
216 You gain the ability to speak one additional language of your choice for 1 hour.
217 You are invisible for 1 minute.
218 Your eyes permanently change color. If they are a blue or grey shade, they turn dark brown, or vice versa. A spell such as remove curse can end this effect.
219 Small birds flutter and chirp in your vicinity for 1 minute, during which time you automatically fail any Sneak Skill Rolls.
220 You feel the incredible urge to relieve yourself. Until you do, your Body and Mind are reduced by -1. If you don't relieve yourself in the next 2 minutes, the above effects are removed, but your Soul is reduced by -2 for 1 hour or until you change your trousers.
221 Gnats buzz around your head for 1 minute, distracting you. You must make a Foritude vs. DC12. This makes you dazed.
222 You are surrounded by a faint, offensive odor for 1 minute. You gain DIS on Influence.
223 For the next minute, all spells with a casting time of 1ap or 2ap require 3ap to castt.
224 You have the irresistible urge to scratch an itch in the middle your back, just out of reach, for 1 minute. If you don't scratch it using a back scratcher or some similar device, you must succeed a Fortitude vs. DC12. If you fail, you are Dazed.
225 You have a momentary vision of your own death. If you fail a Psyche vs. DC15, you are frightened for 1 minute.
226 Your Soul is increased by +3 for 1 minute.
227 Over the next minute, all plants within 20 feet of you grow as if affected by the plant growth spell.
228 Your eyes glow red for 1 minute.
229 Your Body is increased by +3 for 1 minute.
230 You gain 3 Luck.
231 Your spell components seem to have been rearranged. During the next hour, you must make an Inspection vs. DC10 to cast any spell that requires a material component.
232 For the next minute, you have ADV on the next roll you make where you don't already have ADV.
233 Every creature within 15 feet of you takes 1 necrotic damage. If you are wounded, you regain V up to the amount of damage dealt. If you are not wounded, you gain this amount of Temp V.
234 A magic mouth appears on a nearby wall or flat surface. When you speak, your voice comes from the magic mouth. This lasts for 1 minute.
235 You can hear exceptionally well for 1 minute, gaining ADV on Attention.
236 You lose the ability to smell for 1 hour.
237 For the next day, each time you say a word with the "s" sound, it sounds like a hissing snake.
238 A gentle gust of wind blows outward from you. All creatures within 40 feet of you can feel it, but it otherwise does nothing.
239 Your Body is increased by +1 for 1 minute.
240 You immediately take 1d10 radiant damage.
241 One randomly-chosen non-magical item in your possession that weighs 1 pound or less vanishes and is forever gone.
242 Your Soul is increased by +1 for 1 minute.
243 You immediately gain 10 Temp V.
244 3d6 silver pieces appear near you.
245 You regenerate 5V per round for 1 minute.
246 An imp appears near you. Make a Influence vs. Empathy. If you succeed, the imp is subservient, otherwise, it is hostile. The imp, if not banished or defeated, vanishes after 1 hour.
247 Your swimming speed is increased by +10 feet for 1 minute.
248 You gain ADV in Balance and Fortitude for 1 hour.
249 Your Mind is increased by +3 for 1 minute.
250 One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated.
251 Mushrooms sprout around you in a 5-foot radius and vanish after 1 minute. If one is harvested and eaten within this time, the creature must make a Foritude vs. DC12. On a failed save, it takes 5d6 poison damage. On successful one, it gains 5d6 Temp V.
252 You can smell exceptionally well for 1 minute, gaining blindsight with a radius of 10 feet and ADV on all Attention rolls related to smell.
253 Your feet sink into the ground, making you completely immobile for one minute. This has no effect if you were not standing on the ground when the spell was cast.
254 One random gem worth 100gp appears near you.
255 For the next minute, you have double vision. This gives you DIS on ranged attack rolls and Attention rolls involving sight.
256 You are surrounded by a faint, pleasant odor. You gain ADV on all Influence within the next minute.
257 You now have DIS on all Skill Rolls for the next minute.
258 You gain freedom of movement for 1 minute.
259 You gain Nightsight with a radius of 60 feet for 1 minute. If you already have Nightsight, you lose it for 1 minute.
260 Approximately 100 gallons of water appear over your head and those within 10 feet of you, evenly distributed above everybody within the radius, making those within the radius Wet.
261 You gain a +1 to your AC for one minute.
262 You fall victim to a horrible cramp in both legs, reducing your walking speed by -10 feet for 1 hour.
263 For the next hour, when you cast a spell, it uses 1 less mana, with a minimum mana spent of 1.
264 For the next hour, you are unable to read as the letters all appeared jumbled.
265 For the next day, everything you say must rhyme. If it doesn’t, you take 1d6 psychic damage.
266 You gain 2 Luck.
267 You grow 1d6 inches in height. You gradually return to your original height over the course of 1 day.
268 You immediately take 2d4 psychic damage.
269 For the next hour, any time you make an Skill Roll, roll 1d4 and subtract the result.
270 You gain the ability to speak with animals for one hour.
271 You get gain a -1 penalty to your AC for 1 minute.
272 You gain the use of an unseen servant for 1 hour.
273 The next spell you cast within the hour costs 1 additional Mana.
274 A bad joke comes to mind and until you tell it, which takes 2ap.
275 You hear a ringing in your ears for 1 minute. During this time, casting a spell that requires a verbal component requires a Attention vs. DC12.
276 You lose 1d6x5 pounds. You gradually return to your original weight over the course of 1 day.
277 Your clothes become dirty and filthy. Until you can change and/or clean your clothes, your Soul is reduced by -1.
278 You gain ADV in any skill that uses Soul for 1 minute.
279 You shrink 1d6 inches in height. You gradually return to your original height over the course of 1 day.
280 Your skin permanently darkens as if you have a tan, or if you are already dark-skinned, your skin becomes one shade lighter. A spell such as remove curse can end this effect.
281 For 1 minute, one creature of your choice within 30 feet of you gains a -1 penalty to attack rolls, damage rolls, and their AC.
282 For the next hour, any time you make a Skill Roll, roll 1d4 and add the result.
283 If you cast a spell with a defensive roll for the next min, you gain ADV on the spell bending skill roll.
284 Your Body is increased by +5 for 1 minute.
285 One creature of your choice gains a +1 bonus to attack rolls, damage rolls, and its AC for 1 minute.
286 You immediately heal 2d10 V.
287 You gain ADV on all skills using Mind, for the next minute.
288 The power of your magic is strong! For the next hour, any spell you cast you gain ADV on the Bending Weapon Skill Roll.
289 You gain 1d6x10 pounds. You gradually return to your original weight over the course of 1 day.
290 You gain ADV on any Skill using Body, for the next minute.
291 Your fingernails and toenails grow to an uncomfortable length. Until you trim them, your Body is reduced by -1 and your walking speed is reduced by -5 feet, even if you’re not wearing shoes.
292 You gain the effects of the blur spell for 1 minute, which does not require concentration to maintain.
293 For the next hour, you appear to others to be the opposite gender.
294 You gain the service of a Spiritual Weapon for 1 minute.
295 The power of your magic is strong! For the next hour, any spell you cast does not require a somatic component.
296 You lose 2 Luck.
297 Every inanimate object that isn't being worn or carried within 40 feet of you becomes enshrouded with shadows for 1 minute. Enshrouded objects are considered heavily obscured.
298 Your fingers become sore for 1 hour. During this time, you must succeed on a Foritude vs. DC10 to cast a spell with a somatic component.
299 You feel extremely nauseated. Make a Foritude vs DC20. If you fail, you must spend your 2ap throwing up.
300 You immediately gain max Sanguine, if you have them.
d100
Mod
ADV/DIS
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