Melf's Minute Meteors
3 |
Spell

You create six tiny meteors in your space. They float in the air and orbit you for the spell's duration. When you cast the spell—and as a bonus action on each of your turns thereafter—you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

You conjure six shimmering meteors that orbit you. With a swift gesture, one or two streak toward your targets within 120 feet, exploding on impact and releasing bursts of intense fire that engulf nearby creatures.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Evocation
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 5
  • Duration: 10 minutes

  • Projectiles Created: 6

  • Damage Roll:
  • vs. ½
  • Spell Upcastable : Yes | 2 Additional Projectile(s) Created per Mana Upcasted

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information