Flying Sword
1/2

|

11
16
22
22
0
2
50
60

1


  • Natural Armor:
  • Natural Armor +5
    0 gp


  • Passive Abilities:
  • Antimagic Susceptibility
  • False Appearance


  • Inventory Equipped:
  • Longsword
    15 gp


A flawless masterpiece, the sword boasts a wide, rippling steel blade, adorned with gemstones on its leather-wrapped hilt, crossguard, and pommel. As you approach, astonishment strikes when the sword rises autonomously, suspended in mid-air. Without warning, it assumes a combative stance, guided by an unseen hand, and swiftly moves in for a lethal strike.

Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability, and can act independently to fulfill simple instructions. Some animated objects (including many of those created in the Feywild) might converse fluently or adopt a persona, but most are simple automatons.

Constructed Nature. An animated object doesn't require air, food, drink, or sleep. The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Flying Sword. A flying sword dances through the air, fighting with the confidence of a warrior that can't be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers, maces, spears, and even self-loading crossbows are also known to exist in animated object form.

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information